D100 Random Swamp Encounters for DND

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I’m back with a list of 100 random swamp encounters for your fantasy tabletop RPG campaign. Whether you play D&D, Pathfinder, or another system, these encounters will spice up the slog through the swamp. At the end, I’ve got information on even more tools to help your campaign, so read to the end!

  1. Orenstyl, one of the four heads of the swamp beast, awakens and attacks. If the players do not stop it, the other three heads will awaken and attack.
  2. A tombstone is in the swamp. It is covered in moss and looks as though it has been there for years. If the players touch it, the head of a skeleton will pop out of the ground and attack.
  3. A small pond in the swamp has a small patch of lily pads. The lily pads are crawling with frogs. The frogs are trying to eat a small hamster. The hamster will run away from the players if they try to help.
  4. A small pinwheel floats through the air. If anyone touches it, it will explode into 1d10+10 force damage and 1d10+10 non-elemental damage.
  5. The players see a small shack in the swamp. Inside the shack is a small chest. Inside the chest is 1d20 gold coins and 1d20 gems. The gold coins and gems are cursed. Any character who touches them will be struck by a random curse from a random source from an earlier adventure.
  6. The players hear a small howl. If they investigate, they will find 1d4+4 wolves fighting over a deer carcass. Players can join the fight or help whoever is losing the fight.
  7. Players see a small, wooden tower in the swamp. The lower levels of the tower are filled with water. Inside the tower are 1d20 rats, fighting over a pile of gold coins and gems. If the rats are killed, 1d6+6 skeletons will rise from the water and attack the players.
  8. A group of 1d6 halfling mercenaries are standing around a campfire, laughing and drinking ale. They are looking for work. They will follow any orders given to them by the highest paying member of the party for one day. They are very loud and will attract attention from other creatures in the swamp if they are not kept away from other people as possible.
  9. A group of 2d6 elven mercenaries are standing around a campfire, laughing and drinking ale. They are looking for work. They will follow any orders given to them by the highest paying member of the party for one day. They are very loud and will attract attention from other creatures in the swamp if they are not kept away from other people as possible.
  10. A group of 2d6 human mercenaries are standing around a campfire, laughing and drinking ale. They are looking for work. They will follow any orders given to them by the highest paying member of the party for one day.
  11. Huddled around a campfire, a group of 4d4+4 swamp pirates are telling each other scary stories about a mad hag who lives in a nearby swamp. They warn each other that she has an evil eye and can cast spells.
  12. A group of 2d6 villagers are traveling through the swamp to a nearby town. They are carrying a coffin with the body of a recently deceased villager. They are worried that they will not make it to their destination in time for the funeral.
  13. A group of 2d6+2 half-orcs are hunting in the swamp. They are carrying large spears and shields. They are hunting boar.
  14. A group of 2d6+2 half-orcs are hunting in the swamp. They are carrying short bows and short swords. They are hunting hares.
  15. A group of 2d4+2 swamp pirates are hunting in the swamp. They are carrying short swords and short bows. They are hunting deer.
  16. A group of 3d4+3 swamp pirates are hunting in the swamp. They are carrying large axes and large shields. They are hunting giant lizards.
  17. A group of 2d4+2 peasants are traveling through the swamp to a nearby town. They are carrying a coffin with the body of a recently deceased villager. They are worried that they will not make it to their destination in time for the funeral.
  18. A group of 2d4+2 peasants are traveling through the swamp to a nearby town. They are carrying a sack of grain which has been harvested from a nearby field. They are worried that they will not make it to their destination in time to sell their grain at the market.
  19. A group of 2d6 human farmers are plowing a field near the edge of the swamp. They are worried that their horses will get spooked and run away with their plows.
  20. A group of 2d4 halfling farmers are plowing a field near the edge of the swamp. They are worried that their horses will get spooked and break their plows.
  21. Sudden fog hides the path ahead. As it clears, a giant catfish with a huge mouth is seen surfacing near the path. The mouth opens and a giant tongue lashes out and tries to grab a character.
  22. A large raven lands on the shoulder of a character and caws loudly. The bird transforms into a huge raven, which flaps its wings and attacks.
  23. A group of swamp dwellers spot the party and run and alert the bandit camp. When the party gets to the camp, they find it abandoned and notice that someone has been there recently.
  24. The party sees a small hut on stilts in the distance. As they get closer, they see it’s filled with bones, skulls, and antlers. A large, brutish man is sitting on a stool outside. He’s armed with an unusual weapon: a spear with a small animal skull attached to the end of it. He’s drunk and will attack the party with his unusual weapon.
  25. A group of swamp dwellers are seen gathering reeds. They will be annoyed by the party disturbing them, but will not attack unless provoked.
  26. A group of young swamp dwellers are seen playing a game of chance. They have a set of bones and will challenge the party to a round of Bone Dice. The players must beat the highest score to win.
  27. A group of children rush up to the party and beg for food. They are orphans who have been abandoned. They have been left to fend for themselves.

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  1. A group of men are seen chanting and dancing around a fire. A man with a strange tattoo on his face is seen leading the dance and chant. A powerful witch is controlling them with her magic.The witch will not attack the party unless they get in the
  2. way of her spellcasting.
  3. A group of swamp dwellers are seen gathering reeds. They will attack if they feel threatened.
  4. A group of young men and women are having a party. They are drinking, talking, and laughing. If disturbed, they will attack.
  5. Xonoth the Swamp Troll attacks the party with his axe.
  6. A group of 2d6 goblins are running away from a group of 2d6 hobgoblins.
  7. A group of humans are standing around a campfire, singing quietly to themselves. They are actually cultists in disguise, attempting to draw the party closer.
  8. A group of 2d6 young green dragons are playing in a nearby pond. They are hungry and will attack if the party gets too close.
  9. A group of 2d6 hunters are camped near a small stream, waiting for game to come by. They are on the trail of a monstrous creature that has been terrorizing the area.
  10. A group of 2d6 rangers are searching the area for signs of a large, beastly creature that has been terrorizing the local villages.
  11. A group of 3d4 men and 3d4 women are gathering berries. They will attack if the party tries to take their berries.
  12. A group of 2d4 men and 2d4 women are gathering wood for their campfire. They are actually bandits in disguise, waiting for unsuspecting travelers to pass by so they can rob them blind.
  13. A group of 2d6 hunters are gathering wood for their campfire. They are on the trail of a large, cat-like creature that has been terrorizing the local villages.
  14. A group of 2d6 old women are gathering berries for their pies. They are actually witches in disguise, hoping to poison some poor soul who gets too close to their camp.
  15. Kittens are playing in the grass. They are wearing little outfits.
  16. A group of people are gathered around a cauldron. They are making potions.
  17. A group of people are gathered around a cauldron. They are making a strange green jelly with tentacles. The jelly looks like it is alive and twitching.
  18. A group of people are gathered around a cauldron. They are making a strange purple jelly with tentacles. The jelly looks like it is alive and twitching.
  19. A man is sitting on a stump. He is fishing. He looks like he is about to tell a great story about his adventures.
  20. A man is sitting on a stump. He is smoking a pipe. He looks like he is about to tell a great story about his adventures.
  21. A man is sitting on a stump. He is drinking from a bottle. He looks like he is about to tell a great story about his adventures. He will tell the players that he has been in the dungeon before, but his story will be a lie.
  22. A group of people are gathered around a campfire. They are telling scary stories about the dungeon. One of the stories is true, and it is about the players.
  23. A group of people are gathered around a campfire. They are telling scary stories about the dungeon. One of the stories is true, and it is about the players’ hometown.
  24. A group of people are gathered around a campfire. They are telling scary stories about the dungeon. One of the stories is true, and it is about the players’ hometown’s hero, the players’ adventures, and the players’ triumphs.
  25. Zonk! The party hears an explosion coming from a nearby swamp. If investigated, they will find a group of halflings throwing fireworks into the water. They are celebrating the birthday of one of their number.
  26. The party hears a group of children singing a sweet song. If investigated, they will find a group of pixies, who have been captured and are being held prisoner by a group of cruel children.
  27. A nearby pond is covered in lilly pads. If the party walks across them, they will fall through and become stuck in the muck below.
  28. A dark and gloomy swamp leads to a small village. If the party investigates, they will find that the village is filled with undead and dark magic.
  29. A small house sits in the middle of a swamp. The house looks abandoned, but it is actually a mirage caused by a powerful wizard who is experimenting with an illusion spell.
  30. An eerie silence falls over the swamp. If the party investigates, they will find the source of the silence is a group of mummies, who have been awakened and are attacking the party.
  31. The party comes across a small hut, which appears to be abandoned. If they investigate, they will find the hut is filled with poison gas and is being used by a group of desperate bandits, who are planning to rob a merchant caravan that travels through the area.
  32. A group of hunters are hunting a group of rare swamp creatures. The party can join in and help them hunt the animals or they can side with the animals and try to protect them from being hunted down and killed.
  33. A nearby swamp leads to an abandoned fortress, which is being used as a hideout by a group of bandits.
  34. A nearby swamp is filled with giant frogs, which continually croak and make noise all night long, preventing anyone from sleeping.
  35. Players are visited by a woman who wields a scythe, who warns them that they must leave this place.
  36. The players hear a crocodile hissing. A crocodile lunges and attacks.
  37. Players find a crocodile stuck in the mud, flailing about. It looks like it was trying to attack something, but it got stuck. The crocodile will attack when it gets free.
  38. Players find a crocodile that has been partially skinned. The smell of rotten meat hangs in the air. The crocodile will attack when it sees the players.
  39. A small cottage stands in the swamp. Inside, the smell of death pours out of the window. I found a small tombstone with a name on it, but it was too old to read. Inside is a poorly made bed and a desk that has been smashed in anger.
  40. Players find a cottage. The door is locked, but it can be broken down. Inside the cottage, there are signs of a struggle. A man was killed in this cottage. His body has been dragged out of sight. A group of crocodiles have been eating his body.

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  1. Players find an abandoned camp. The camp has been recently abandoned. Inside the camp, there is a set of armor and a sword. Both are covered in rust. The armor is a breastplate and the sword is rusted and dull. The armor is worth 1d10 GP, but the sword is worthless.
  2. Players find a campsite. The campsite has been abandoned for several days. A pot has been left on the fire. Inside it is a half-eaten stew. The stew is still hot.
  3. Players find a small island with a tree on it. The tree is covered in vines. There is a rope ladder leading up to the tree. The rope ladder is covered in a thick layer of mud. The mud can be scraped off with a successful DC 15 Strength (Athletics) check.
  4. Players find a large tree. The tree is covered in the bones of several animals. The tree has several nests in it. Inside the nests are several eggs of different sizes. One of the eggs is broken, and a small crocodile is inside it. The crocodile will attack once it hatches.
  5. Eerie sounds of a children’s song can be heard coming from a nearby grove of trees. The song is very creepy and strange, almost like a nursery rhyme. A group of 2d6 pixies is hiding in the trees. When they attack, they will summon 2d6 giant toads.
  6. The players see a group of 2d6 Croc’o’loth worshipers. If players try to talk to them, they will only grunt and demand that the players leave their territory.
  7. An ogre is standing at the edge of the swamp. He is watching the players’ every move. If the players try to attack him, he will run off into the swamp.
  8. The players stumble upon a strange looking cairn. Inside the cairn is a small chest. Inside the chest is a strange looking cloak. The cloak is actually a cloak of resistance.
  9. A group of 2d6 lizardfolk are hunting for food in the swamp. If the party is spotted, they will attack.
  10. A group of 2d6 lizardfolk are patrolling the area. If the party is spotted, they will attack.
  11. The players stumble upon a strange looking cairn. Inside the cairn is a small chest. Inside the chest is a strange looking ring. The ring is actually a ring of regeneration.
  12. Players stumble across a campfire. A group of 4d6 humans is sitting around the campfire. They are on their way to a nearby town to trade with the merchants there.
  13. A group of 4d6 humans is sitting around the campfire. They are on their way to a nearby town to gamble with the locals there.
  14. The trail is blocked by a fallen tree. There is a strange looking creature sitting on the tree. It’s a giant crocodile. It’s doing nothing.
  15. Icy fog swirls across the ground. The fog catches your feet, slowing you and causing you to lose dexterity for 1d4 rounds.
  16. A flock of 1d4+4 crows flies overhead, cawing madly. If the players attack the crows, the cawing sounds like it’s coming from a nearby tree. If they attack the tree, they will find a mimic in it.
  17. The players hear a distant voice calling their names. The voice is coming from a nearby cave mouth. If they investigate, they will find a ventriloquist and his dummy.
  18. A giant frog with golden eyes and a golden tongue jumps out of the swamp and tries to eat the players. The frog is magical and will reappear every round until it is killed.
  19. A group of 1d4+6 half-orcs emerge from a nearby pond, cursing and complaining about the water. They will attack if they see the players.
  20. A group of 1d4+2 goblins emerge from a nearby pond, cursing and complaining about the water. They will attack if they see the players.
  21. You see a woman sitting on a log. She is dressed in rags and is hunched over, holding her stomach and moaning in pain. If the players approach, she will ask them to kill the creature that is eating her alive. She is a banshee that has been cursed by a wizard to be trapped in the swamp for 100 years.
  22. You see a man dressed in robes sitting on a log. He is staring at a nearby tree and muttering to himself. If the players approach, he will ask them to kill the thing in the tree. He is a mad wizard who has been exiled to the swamp by his order and is now trying to summon a creature to kill the thing in the tree so he can escape.
  23. A group of 1d6+2 half-elves emerge from a nearby pond, cursing and complaining about the water. They will attack if they see the players.
  24. You hear a loud cawing noise. The noise sounds like it’s coming from above you. If you look up, you see a large bird circling overhead. If you look down, you see a large bird perched on your shoulder. The bird is a random creature that has been enchanted by a wizard to spy on the players.
  25. A group of halflings are playing with the remains of a giant crocodile, trying to remove the teeth. They are members of the Crocodile Cult and are on a mission.
  26. A group of men are discussing whether the best way to kill a swamp dragon is to shoot it or to stab it.
  27. A man is sitting on a log, crying. He is a member of the Crocodile Cult, and he has lost his crocodile.
  28. A group of men are sitting around a campfire, singing drinking songs. They are members of the Crocodile Cult, and they are on a mission to find their missing crocodile.
  29. A group of men are walking through the swamp, carrying an injured member. They are members of the Crocodile Cult, and their crocodile has been injured by a swamp dragon.
  30. A group of men and women are sitting around a small campfire, singing drinking songs. They are members of the Crocodile Cult, and they are on a mission to find their missing crocodile.
  31. A group of men and women are walking through the swamp, carrying an injured member. They are members of the Crocodile Cult, and their crocodile has been injured by a swamp dragon.
  32. A group of men and women are sitting around a small campfire, singing drinking songs. They are members of the Crocodile Cult, and they are on a mission to find their missing crocodile.
  33. A group of men and women are walking through the swamp, carrying an injured member. They are members of the Crocodile Cult, and their crocodile has been injured by a swamp dragon.
  34. A group of halflings are playing with the remains of a giant crocodile, trying to remove the teeth. They are members of the Crocodile Cult and are on a mission.

More Random Swamp Encounters

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