100 DND Forest Encounters + Generator

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Need some interesting DND forest encounters? I’ve got you covered yet again! This list will be sure to spark some ideas. At the end of the page, I’ve got some information on the fantasy RPG generators I’m building. They’re powered by GPT-3 AI and are quite nice if I do say so myself!

DND Forest Encounters

  1. Efreet sitting on a tree branch, laughing at the players. If they walk closer, he will attack them.
  2. A group of 2d6 elves are conducting a ceremony which will summon a Demon Lord. If the players interrupt, they will be attacked.
  3. A group of 1d6 dwarves are celebrating their victory over a nearby tribe of orcs. They will invite the players to join them in a feast, but it will turn out to be an ambush!
  4. A group of 2d6 dwarves are searching for a lost treasure. If the players get too close, they will attack them.
  5. Two groups of 2d4 goblins are fighting each other over territory. If players get too close, they will be attacked by both groups of goblins.
  6. A group of 2d4 dwarves are on the lookout for nearby goblins, ensuring the safety of the nearby village. If players get too close, they will attack them.
  7. A group of 2d4 elves are on the lookout for nearby orcs, ensuring the safety of the nearby village. If players get too close, they will attack them.
  8. The forest is dark and twisted, a place where nightmares come to life. A random encounter will reveal that the players are lost in the dark forest, where everything is alive. The darkness is caused by a thick darkness spell cast by an evil priest who lives nearby.
  9. Two groups of 2d4 gnomes are fighting each other over territory. They will invite the players to join them in their fight, but it will turn out to be an ambush!
  10. A group of 1d100 goblins are celebrating their victory over a nearby village. If the players get too close, they will be attacked by all the goblins!
  11. A Beholder is flying overhead.
  12. A group of traveling merchants on horseback pass by. They are carrying sacks of potatoes and onions.
  13. A group of bandits are riding through the forest. They are carrying sacks of potatoes and onions.
  14. A group of elves are riding through the forest. They are carrying sacks of potatoes and onions.
  15. A group of men with giant swords strapped to their backs are walking through the forest. They are talking about their swords.
  16. A group of men with giant swords strapped to their backs are walking through the forest. They are talking about their swords. They attack players on sight.
  17. The party hears a man yell out in pain. The party sees a man rolling around on the ground, holding his leg. He has been bitten by a snake.
  18. The party sees a man rolling around on the ground, holding his leg. He has been bitten by a snake. He is deathly afraid of snakes and will not accept help from anyone who has been touched by a snake.
  19. The party sees a man rolling around on the ground, holding his leg. He has been bitten by a snake. He is deathly afraid of snakes and will not accept help from anyone who has been touched by a snake. If players try to help him, he will yell at them and tell them to leave him alone!
  20. The party sees a man rolling around on the ground, holding his leg. He has been bitten by a snake. He is deathly afraid of snakes and will not accept help from anyone who has been touched by a snake. If players try to help him, he will yell at them and tell them to leave him alone!
  21. Mule deer buck, 1d4+3. Males are territorial and will attack if they feel threatened. They are fast, and their antlers are as deadly as any sword.
  22. Three giant elk, with giant antlers, 1d6 each. Each antler can be made into a javelin.
  23. The party comes upon a small clearing in the forest. In the clearing is a camp. The camp is mostly empty. However, there are a few items left behind by the campers. One of the items that is left behind is a pair of boots. One of these boots has a small hole in it. If someone puts their foot into the boot with the hole in it, they will get an electric shock. Anyone wearing the other boot gets an electric shock if they step into water.
  24. The party comes across a log cabin. The log cabin belongs to an old hermit. He’s an old man who likes to be left alone to read his books and enjoy his solitude. If anyone approaches he will either attack them with his dagger or he will run away into the woods. If anyone pursues him, he will try to lead them away from his log cabin by running in circles through the woods.
  25. A group of 3d4 gnolls approach the party and demand that they hand over their weapons and valuables to them or they will kill them all.
  26. A group of 1d8+3 hobgoblins come out of hiding and attempt to ambush the party while they are traveling through this forest.
  27. A group of 1d4+5 hobgoblins come out of hiding and attempt to attack the party while they are traveling through this forest. If they are not successful in their ambush, they will try to attack the party again 1d4 days later on their way out of the forest if the party has not killed them before then.
  28. A group of 1d20+5 goblins attack!
  29. A group of 1d4+3 orcs attack!
  30. A group of 3d4 goblins come out of hiding and attack!
  31. Peculiar Hooded figure with black robes and a strange staff. The hood covers the figures head. The figure is chanting words and circling a dead wolf. There is an odd green aura around the figure. There are several bones scattered around the area from the wolf.
  32. A camp of 2d6 wolves with a pack leader. The pack leader is a dire wolf. The wolves are huddled around a dying fire, the smell of which is noticeable to any players within 50′ of the camp. A strange green aura can be seen around the camp.
  33. A group of hunters led by a ranger named Lord Faren will approach any players and offer them information on their location and any information they have on the surrounding area.
  34. A group of hunters led by a ranger named Lady Nighthawk will approach any players and offer them information on their location and any information they have on the surrounding area.
  35. A group of men are dragging a large cage towards a camp site. They will demand any players help them drag it to their camp site. If nobody helps, the men will attack them. If players help, they will receive 2d6 silver pieces for their help. The men do not have any information on the surrounding area or anything else for that matter… They are simply bandits hoping to make some money off of people who will help them with their cage.
  36. A merchant wagon has crashed in the forest, spilling its contents in front of it. Any players who approach will be attacked by 2d4 bandits who will then attempt to loot the wagon if players don’t stop them!
  37. The sound of gnawing can be heard in the distance coming from a large tree. Any players who approach will be attacked by 2d4 giant wood rats who will then attempt to flee into their nearby den beneath a large root if players try to attack them!
  38. Deep within the forest, two men are sitting around a campfire, one is sitting in a chair while the other is sitting on the ground. The man sitting in the chair will ask any players if they would like to join him for dinner, which is nothing more than some small game he has caught while they were sitting around talking.
  39. A group of men are sitting around a campfire, talking about how they had been attacked by some strange creatures in the forest that day after they had been hunting for game for their village. One of them was killed in the attack, however they were able to fend off the creatures long enough for reinforcements to arrive from the village, where they managed to kill off all but one of the creatures which had escaped into the woods after killing another villager in front of them before escaping.
  40. Several men are walking through the forest carrying several dead animals on their backs. They can tell you that there are strange creatures in the woods that have been attacking hunters who entered that area recently, but nothing more than that…
  41. Tresendar Rangers A small group of rangers are hunting deer in the forest. They are led by a Tresendar named Duris. He is middle-aged and has a wife and two children back home in the town of Tresendar. The rangers are on a five-year contract to protect the forest from any threats.
  42. Families in Peril Five families of farmers are traveling through the forest to their village in the South. They are being attacked by a large group of bandits who have been robbing them along the way.
  43. Bandits in the Mist A large group of bandits have set up a small camp in the forest. They are planning on attacking the nearby village at nightfall. While they are sitting around the campfire, they are talking about how they used to be farmers and have been forced to turn to banditry because of the taxes placed on them by the lord of the nearby city.
  44. The Cult A small cult of druids have set up a camp in the forest. They are worshiping the Old Gods of Nature and hope to one day restore their temples to their original state.
  45. The Band The village nearby is hosting a traveling band made up of four bards and a wizard. The wizard is not very powerful, but he’s great with magic tricks and illusions that he uses during their performances. The bards are all very talented but only one is actually good at singing. The other 3 just like to sing and hope that they will gain fame through association with the good singer.
  46. Bullywugs A group of bullywugs have set up a small camp in the forest near a small pond. They are currently sitting around their campfire, laughing at each other’s jokes and drinking mostly water with a little bit of wine mixed in to celebrate their latest successful raid on a nearby village’s food stores.
  47. A group of hunters are tracking down a large boar that has been terrorizing the village nearby for the past several weeks. They hope to kill it before it kills anyone else in the village.
  48. A group of hunters are tracking down a large boar that has been terrorizing their village for the past several weeks. They hope to kill it before it kills anyone else in their village.
  49. A group of young elven adventurers are on their first mission together deep in the woods where they believe an ancient ruin is located where an ancient artifact is being held by a powerful lich who is not yet awake or aware of their presence yet.
  50. A group of young elven adventurers are on their first mission together deep in the woods where they believe an ancient ruin is located where an ancient artifact is being held by a powerful lich who is not yet awake or aware of their presence yet.
  51. A group of 4d10 Hobgoblins lead by a hobgoblin shaman (Level two) are marching through the thick forest. They are marching to the east, towards a nearby village. 1d4+4 hobgoblin warriors are with the group.
  52. A group of 4d10 goblins lead by a bugbear (Level two) are hiding in the bushes. They are hiding from a group of human rangers who are hunting them.
  53. A group of 4d10 kobolds are hiding in the bushes. They are hiding from a group of humans (Level two) who are hunting them. The humans are not very good at hunting kobolds, and might attack the players if they find them first.
  54. A group of 4d10 orcs are hiding in the bushes. They are hiding from a group of humans who are hunting them. The humans are not very good at hunting orcs, and might attack the players if they find them first.
  55. A group of 3d10 hobgoblins lead by a hobgoblin warrior are hunting in the forest. They are hunting for food to bring back to their tribe.
  56. A group of 1d4+4 bandits are hiding in the bushes. They are hiding from a group of hobgoblins who are hunting them.
  57. A group of 1d4+4 goblins are hiding in the bushes. They are hiding from a group of orcs who are hunting them.
  58. A flock of 1d10+10 birds flies overhead, chirping loudly as they do so.
  59. A group of 4d10 kobolds lead by a kobold shaman is hiding in the bushes. They are hiding from a group of humans who are hunting them.
  60. A group of 3d10 orcs lead by an orc shaman is hunting in the forest. They are hunting for food to bring back to their tribe.
  61. Raging bears are on the hunt for food, and if they find players, they will attack.
  62. The players come across a small village of 10 humanoids (goblins, kobolds, orcs, etc) who are celebrating a recent victory over their enemies.
  63. A pack of 5 wolves are hunting for food. If players are nearby, they will attack.
  64. A group of 2d6 goblins are celebrating their recent victory over a nearby village.
  65. A witch has placed a curse on the players and they must find a way to reverse it before it’s too late. The witch’s cottage is nearby and she can be found there, if players can find it…
  66. A group of 2d8 cultists are sacrificing a young woman to their dark god in hopes of bringing about the end of the world…
  67. The players come across a small village that has been sacked by a group of 2d10 orcs…
  68. A group of 2d4 gnolls are hunting for food. If players are nearby, they will attack.
  69. A group of 2d4 gnolls are hunting for food. If players are nearby, they will attack. They’re led by a hobgoblin shaman who has an eye patch over one eye… he can cast one spell per day…
  70. The players come across an old hermit who has been living in this area for years. He knows about the nearby dungeons and other areas of interest in the region…
  71. Crazed Druid. The group sees a group of five men in robes, they see the group, they charge. They are crazed and will kill everyone.
  72. A man is standing on the side of the path, he is injured. He can not walk. He will beg for help and then attack the closest person when they try to help him.
  73. A group of men are standing around a campfire, they are singing songs and telling stories. If anyone approaches, they will invite them to join in. They are actually plotting to rob and kill anyone who joins in their camp.
  74. Two men are sitting on the side of the path, they are arguing about something. If anyone approaches, they will stop their argument and one of them will ask for directions to a nearby town. They will ask for a donation to their cause and give directions if given one. The directions are wrong and if players follow them, they will get lost in the forest for several days.
  75. A group of children are playing tag in the forest. They look up and see the group, they run away screaming ‘monster!’
  76. A group of men and women are walking down the path singing a song about a hero fighting a dragon in these woods recently.
  77. Two men are arguing about something, one of them is trying to convince the other to do something against his will.
  78. A man is sitting against a tree, he is injured. He will beg for help, then attack when someone gets close enough to help him.
  79. A man is standing on the side of the path, he is lost and looking for the path out of the forest. He is drunk and will keep wandering off if not escorted back to the path by someone who does not want to get lost in this forest themselves.
  80. A group of children are playing tag in the forest. They look up at the players and run away screaming ‘monster!’
  81. Lying on the ground before you is a dead warrior. The corpse is holding a shield in one hand, and has a bloody sword in the other. It is obvious that the man was killed in battle. If the party investigates, they will find that the corpse is of a level 2 fighter named John, and he was part of an adventuring party that got lost in the forest.
  82. Down the trail, the party spots a man standing in the center of the trail. He waves for the party to come over to him. When the party gets closer, he says that he has lost his way and asks if the party can help him find his way back to town. If players are nice, he will give them a magic ring as a thank you gift. If players are mean, they can rob him and leave him to die.
  83. An old woman dressed in black robes approaches the party and asks them to help her with something. She wants them to help her with a ritual at her house. If players are nice, she will give them a magic sword. If players are mean, she will curse them and send a skeleton warrior after them.
  84. A group of men are walking down the road. They are arguing about something. The party can choose to listen in on their conversation to find out what they’re talking about. The men are talking about the local tavern and one of the men is complaining because he can’t get in because he’s too poor.
  85. Inside the trunk of a tree, there is a large owl sitting there. It hoots at the party and flies off down the road.
  86. A circle of stones marks the site where an ancient druidic ritual was performed.
  87. Two warriors are standing guard over a pile of treasure that they found in a cave. They will not let anyone near it or steal it. They will attack anyone who tries to do so.
  88. A horde of zombies lurch out of the woods and attack the party!
  89. The party sees a group of men and women walking down the road. If players talk to them, they will find out that they are members of a cult who are looking for new members to join their group and worship their god, who is actually a demon goddess in disguise named Lilith who wants to turn all humans into her undead minions and then rule over them as their supreme goddess! If players join the cult, they’ll get free room and board at their cult headquarters until they can prove that Lilith is actually working for Tiamat or some other evil god or goddess trying to take over the world!
  90. In front of you is a signpost with three arrows pointing in different directions. One arrow points to an abandoned dwarven mine, one arrow points to an abandoned elven village, and one arrow points to an abandoned human village.
  91. Wagon 1d6+10 orcs are escorted by a cleric and several knights on horseback. The knights are escorting the orcs to their stronghold in the mountains.
  92. A group of 2d4+4 gnomes are searching for a lost treasure in the forest. They are lead by a wise, old gnome who is the only one who knows where the treasure is.
  93. A group of 2d4 humans are hunting for food. They are led by a paladin who is looking for a lost temple which is said to be filled with food.
  94. A group of 2d4 halflings are traveling to a nearby village to sell their goods. They are lead by a bard who is looking for a party to join.
  95. A group of 2d4 human merchants are traveling to a nearby town to sell their goods. They are lead by a wizard who has cast a charm spell on the merchants to make them believe they are rich when they arrive in the town.
  96. A group of 2d4 hobbits are traveling to a nearby town to sell their goods. They are led by a wizard who is looking for a party to join.
  97. A group of 2d4 humans are traveling to a nearby village to sell their goods. They are led by a rogue who is looking for a party to join.
  98. A group of 1d10 bandits are camped near the road, waiting for travelers to pass by so they can rob them.
  99. A band of 2d6 berserkers attack the party, believing that they have been wronged and that they can right the wrongs by attacking anyone who crosses their path.
  100. A group of 1d10 knights on horseback pass by, escorting a nobleman to his castle which is nearby.

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Paul Bellow

Paul Bellow

Paul Bellow is a LitRPG author, RPG game developer, and old school webmaster. He's been playing tabletop games since the 1980s. He started Random Tables RPG as a way to give out free D&D and Pathfinder content to the world. Enjoy!