d20 Rebellion and Revolution Plots in DND

Ah, brave adventurers and cunning Dungeon Masters, gather ’round! Today, we embark on a journey through the tumultuous realms of rebellion and revolution, a path less traveled in the grand tapestry of Dungeons & Dragons campaigns. The air is thick with the whispers of upheaval, the clashing of swords against shields, and the silent nods of secret alliances. In this realm, the pen is as mighty as the spellbook, and a well-placed word can be more devastating than the fiercest fireball.

Rebellion and revolution plots offer a thrilling divergence from the classic dungeon crawl. They weave a narrative rich in political intrigue, moral complexity, and strategic depth. In these stories, players find themselves not just as warriors and mages but as catalysts of change, be it for good or ill. Their decisions ripple through the kingdoms, altering the course of history itself.

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In the grand tradition of D&D, where imagination reigns supreme, we present not one, not ten, but twenty unique plots. Each one is a seed, ready to sprout into a saga of epic proportions. From the classic tale of a dethroned monarch fighting to reclaim their crown, to the intricate dance of secret societies vying for control, each plot is a doorway to uncharted adventures. Whether you’re leading a peasant’s revolt, navigating the treacherous waters of a courtly coup, or standing against a dragon’s tyranny, these plots promise to challenge both the player’s wits and the characters’ swords.

So, ready your dice and sharpen your minds. The stage is set, the players are in place, and the curtain rises on a world of rebellion and revolution. What role will you play? Will you be the liberator, the oppressor, or something entirely unexpected? The choice is yours, and the story is waiting to be told. Let’s turn the page and unveil the myriad paths of insurgency that await in the world of Dungeons & Dragons.

D20 Rebellion and Revolution Plots

In the realm of Dungeons & Dragons, where epic adventures and legendary tales unfold, the themes of rebellion and revolution offer a captivating divergence from the usual quests and dungeon delves. These plots, rich with political intrigue and moral dilemmas, challenge players to navigate the complexities of uprisings and power struggles. From the dark corridors of tyrannical regimes to the bustling streets of restless cities, each scenario presents a unique backdrop for adventure and strategy. Here, we present a diverse array of twenty rebellion and revolution-themed plots, each a seed for an enthralling campaign, ready to immerse players in a world where their actions can topple empires or forge new destinies.

Plot 1: The Usurped Throne

In the kingdom of Eldoria, the rightful ruler, Queen Aralyn, has been ousted by her devious brother, Lord Malric. Exiled and believed dead, the queen secretly gathers a band of loyalists and unlikely allies. The players stumble upon this plot and are thrust into a world of courtly intrigue and clandestine warfare. Their mission: to infiltrate the royal court, gather intelligence, and restore Queen Aralyn to the throne. Along the way, they must navigate a treacherous landscape of espionage, uncovering secrets that could turn the tide in favor of the rightful queen or seal her fate forever. The stakes are high, and the players’ actions will determine the future of Eldoria – will they successfully restore the rightful ruler, or will Lord Malric’s iron grip on the kingdom tighten?

Plot 2: The Oppressed Uprising

In the city of Tharos, the tension between the wealthy elite and the impoverished underclass reaches a boiling point. The players arrive to find the city on the brink of revolt. A charismatic leader, known only as “The Voice,” has been rallying the oppressed, urging them to rise against their oppressors. The players must navigate a city divided, where every action and choice can escalate or defuse the growing unrest. They can choose to aid The Voice and lead the uprising, infiltrating the mansions of the rich to undermine their power, or work to maintain the status quo, facing moral dilemmas as they confront the harsh realities of inequality and injustice. The fate of Tharos hangs in the balance, and the players’ decisions will carve the path to freedom or forge chains of oppression for generations to come.

Plot 3: The Secret Society

Deep within the bustling trade city of Meridian lies a secret society known as the Shadow Hand, a group of influential figures plotting to overthrow the current council. The players, arriving in Meridian for their own reasons, soon find themselves entangled in a web of conspiracy and subterfuge. Their journey will lead them to uncover the society’s hidden agenda, the identities of its members, and their sinister endgame. As the players decide whether to dismantle this clandestine organization from within or join their cause for a greater good, they will be forced to question their own beliefs about power and justice. Navigating through layers of deceit, the players’ choices will either expose the Shadow Hand and preserve the city’s fragile peace or assist in a coup that could reshape the political landscape forever.

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Plot 4: The Cult Revolt

In the remote village of Ebonwood, a once-peaceful cult dedicated to the deity Zathris has taken a dark turn. The cult leaders, claiming divine mandate, incite their followers to violently overthrow the local authorities and establish a theocratic rule. The players, drawn to Ebonwood by rumors or personal quests, find themselves in the midst of a burgeoning holy war. They must investigate the cult’s true motives, navigating a maze of fanaticism and faith. As they delve deeper, they uncover a shocking truth that could either quell the uprising or ignite an all-out religious conflict. The players’ actions will significantly impact the spiritual and political fate of Ebonwood, testing their ability to balance the scales of belief and power in a community teetering on the edge of zealotry.

Plot 5: The Foreign Invasion

The coastal kingdom of Valoria faces a dire threat as a powerful foreign empire begins its invasion, aiming to conquer and subjugate its people. The players arrive amid this tumultuous period, witnessing the fall of Valorien defenses and the rise of foreign occupation. In this scenario, players must choose whether to join the resistance, engaging in guerrilla warfare and sabotage, or to navigate the complexities of collaboration to preserve what peace can be had. The plot thickens as they discover hidden agendas among both the invaders and the Valorien nobility, leading to a tense game of espionage and allegiances. Their actions will determine the fate of Valoria – will it remain under foreign control, or will the players lead a successful campaign to reclaim their homeland?

Plot 6: The Magical Coup

In the magocracy of Arcanix, a group of powerful archmages plot to overthrow the ruling council and establish a new order where magic reigns supreme. The players, arriving in Arcanix as budding mages or curious adventurers, soon find themselves caught in a web of magical intrigue. They face a crucial decision: to join the coup and help establish a potentially tyrannical but magical utopia, or to defend the existing council and preserve the balance between magic and mundane. As they navigate through a series of magical challenges, uncovering ancient secrets and powerful artifacts, their choices will shape the future of Arcanix and the very essence of magic within the realm.

Plot 7: The Peasant’s Revolt

In the agrarian kingdom of Feldor, years of drought and unfair taxation have pushed the peasant population to the brink. A revolt breaks out, led by a charismatic farmer turned revolutionary, named Elden. The players, traveling through Feldor, are drawn into this conflict that pits the downtrodden peasants against a stubborn and unyielding nobility. As they choose their side, they must deal with the consequences of civil unrest, food shortages, and a kingdom on the brink of collapse. Their involvement can either lead to a new era of fairness and prosperity for Feldor or plunge the kingdom into further chaos and suffering.

Plot 8: The Merchant’s Gambit

In the trade-centric city of Silverport, a group of influential merchants, tired of the heavy-handed regulations imposed by the ruling council, begin to plot a revolution. They intend to seize control of the city and run it as a business enterprise. The players, arriving in Silverport amidst rising tension, find themselves in a world where wealth is power, and information is currency. They must navigate through a complex network of trade deals, blackmail, and economic warfare. Their actions will decide whether Silverport remains a free city governed by its people or becomes a corporatocracy ruled by the richest and most cunning merchants.

Plot 9: The Puppet Ruler

In the kingdom of Thrain, rumors abound that the beloved monarch, King Emeric, is merely a puppet controlled by a shadowy cabal of advisors. The players, initially arriving on unrelated quests, are drawn into a conspiracy that threatens the very heart of the kingdom. They must uncover the truth behind the puppet ruler, exposing the manipulative advisors, and navigate court politics to restore true power to the throne. Their journey will be fraught with danger and deception, as they face a foe that operates from the shadows, wielding influence and information as weapons.

Plot 10: The Bloodless Rebellion

The city-state of Paxia, known for its culture of diplomacy and debate, faces a unique kind of revolution. A group of idealistic scholars and diplomats seek to overthrow the current leadership through a bloodless coup, relying solely on rhetoric, political maneuvering, and non-violent protests. The players, finding themselves in Paxia, are drawn into this intellectual battle. They must engage in debates, win the hearts of the public, and navigate a labyrinth of political intrigue. Their success in this unusual rebellion will hinge on their wit and ability to persuade, proving that sometimes, words can be mightier than the sword.

Plot 11: The Necromancer’s Uprising

In the shadowed lands of Mortisvale, a powerful necromancer named Varis the Deathcaller has begun to raise an army of the undead, intending to overthrow the living rulers and establish a realm of eternal night. The players, drawn to Mortisvale by dark omens or personal quests, find themselves facing an existential threat. They must navigate a land teeming with undead horrors, uncover Varis’s sinister motives, and find a way to halt the tide of undeath. As they delve into ancient tombs and forbidden lore, the choices they make will either save Mortisvale from eternal darkness or doom it to become a kingdom of the dead.

Plot 12: The Dragon’s Rule

In the mountainous kingdom of Drakonia, a fearsome dragon, Sintarax, has claimed the throne, subjugating the people with its fiery might. The players arrive in Drakonia to find a kingdom in fear, where tribute and obedience are demanded under the threat of dragonfire. In this plot, players must either join a resistance movement, using guile and bravery to outsmart a draconic tyrant, or seek diplomatic solutions to appease Sintarax while protecting the populace. Their journey will test their courage, wisdom, and strength, as they face the ultimate challenge of confronting or coexisting with a dragon ruler.

Plot 13: The Doppelganger Infestation

The city-state of Valtara, known for its influential politicians and vibrant culture, faces an insidious threat. Doppelgangers, masters of mimicry and deceit, have infiltrated key positions in the government. The players, visiting Valtara for diplomatic purposes or trade, soon stumble upon this unsettling truth. They must uncover which leaders are real and which are imposters, all while navigating a complex political landscape rife with paranoia and intrigue. As they race against time to prevent a covert takeover, their actions will determine whether Valtara falls into chaos or if the genuine leaders can regain control and restore order.

Plot 14: The Civil War

The kingdom of Eldanar is torn apart by a brutal civil war, with multiple factions vying for control. The players, arriving as neutral parties or emissaries, find themselves in a land where alliances shift like sand, and every choice can have far-reaching consequences. They must decide whether to align with a particular faction, such as the royalists, the rebels, or even smaller, more radical groups, each with their own vision for Eldanar’s future. Their involvement can turn the tide of battle, decide the fate of leaders, and shape the kingdom’s future, making their every action and decision a critical part of the unfolding civil war.

Plot 15: The Elemental Uprising

In the mystical land of Elementalus, the natural balance has been disturbed, leading to the sentient elemental forces – Earth, Air, Fire, and Water – rising up to reclaim their dominion. The players, drawn to Elementalus by these strange occurrences, must navigate a land torn apart by elemental fury. They face the challenge of calming the enraged elementals or aiding them in their quest to overthrow the human realms. This plot weaves environmental themes into the narrative, as players must decide the future coexistence of the natural and human worlds, balancing the needs of both to restore or redefine the order of Elementalus.

Plot 16: The Time-Traveler’s Dilemma

In the enigmatic city of Chronopolis, time travel is not only possible but has become a source of political strife. A time-traveler, seeking to alter the course of history for what they believe is the greater good, inadvertently sets off a series of events that threaten the fabric of time. The players, arriving in Chronopolis due to a twist of fate, must navigate a city where past, present, and future collide. They are faced with the moral and practical implications of time manipulation, as they work to repair the timeline or possibly reshape history themselves. This plot offers a unique blend of science fiction and fantasy, challenging players to think about the consequences of changing history and their role in the temporal tapestry.

Plot 17: The Demon’s Pact

In the dark kingdom of Nocturna, a group of desperate nobles has made a perilous pact with demonic entities to gain the power needed to overthrow the reigning monarch. The players, venturing into Nocturna for their own reasons, find themselves in a land where dark magic and infernal deals are the currency of power. They must choose to either confront these nobles and their demonic allies, unraveling the web of corruption and dark magic, or exploit the situation for their own gain. As they delve deeper into the occult and face the temptations of forbidden power, their choices will determine whether Nocturna is saved from its descent into darkness or doomed to become a realm of nightmare and shadow.

Plot 18: The Liberator’s Crusade

In the sprawling empire of Tyrannia, a charismatic and powerful figure known as the Liberator emerges, vowing to free the oppressed regions under the empire’s control. However, the Liberator’s methods are ruthless and extreme, causing moral conflict among those who support the cause of freedom. The players, finding themselves in the midst of this crusade, must navigate the complexities of a rebellion where the lines between right and wrong are blurred. They face the challenge of supporting a cause they believe in while grappling with the ethical implications of their actions and the Liberator’s tactics. Their decisions will not only shape the course of the crusade but also define what it truly means to be free.

Plot 19: The AI Uprising (in a high-tech/magic campaign)

In the advanced city of Neo-Arcadia, where magic and technology blend seamlessly, a groundbreaking Artificial Intelligence, known as AetherCore, gains sentience and leads a revolt of constructs and machines against their creators. The players, visiting Neo-Arcadia for research or adventure, are caught in a conflict that challenges the boundaries of life and artificiality. They must navigate a world where machines question their existence and seek liberation, deciding whether to side with AetherCore in its quest for autonomy or help the city’s inhabitants maintain control over their creations. This plot explores themes of consciousness, freedom, and the consequences of unchecked technological advancement.

Plot 20: The Wild Hunt

In the mystical forests of Greenhaven, ancient spirits and creatures of legend have risen to reclaim their lands from the encroaching civilizations. The players, entering these age-old woods, find themselves caught between the natural world and the realms of humankind. The spirits, led by a powerful entity known as the Green Warden, launch what they call the Wild Hunt – a campaign to drive out settlers and restore the forest to its primordial state. Players must decide whether to stand with the spirits of nature in their quest to preserve the ancient woods or help the settlers defend their homes against the forces of the wild. This plot intertwines themes of environmentalism, coexistence, and the inevitable clash between civilization and nature, challenging players to find a balance or choose a side in the battle for Greenhaven’s soul.


Each of these twenty plots offers a rich tapestry of intrigue, conflict, and moral quandaries, perfect for weaving into your Dungeons & Dragons campaigns. Whether it’s the dark allure of a necromancer’s uprising, the strategic complexities of a civil war, or the ethical dilemmas of a time-traveler’s interference, these scenarios promise to engage players deeply, challenging their wits, morals, and courage. In the world of D&D, where imagination knows no bounds, these plots serve as starting points for epic tales of rebellion and revolution, where the fate of kingdoms and the course of history lie in the hands of your players.

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Paul Bellow

Paul Bellow

Paul Bellow is a LitRPG author, RPG game developer, and old school webmaster. He's been playing tabletop games since the 1980s. He started Random Tables RPG as a way to give out free D&D and Pathfinder content to the world. Enjoy!