100 Items Found in a Wizard’s Tower

The air inside a wizard’s tower is thick with the scent of old parchment and burnt incense. These mystical sanctuaries, often hidden away from prying eyes, are home to the eccentric and powerful. Packed with strange and curious items, a wizard’s tower can become an adventure in itself. Every shelf, corner, and dusty nook might hold something with the potential to ignite a player’s curiosity.

Imagine players stumbling upon an old alchemical jar with glowing contents, its label too faded to read. What secrets could it hold? This list of 100 items is designed to help Dungeon Masters turn the mundane into the magical. Roll a d100 or select an item to weave intrigue and mystery into your campaign.

AI + Procedural Generation = Worldbuilding Tool of your Dreams...

Coming soon to LitRPG Adventures Workshop...


Or check out my Advanced RPG Tools


Why Detail Matters in Wizard’s Towers

A wizard’s tower is more than a location—it’s a reflection of its occupant’s personality, expertise, and eccentricities. The items found within should serve to immerse players in the lore of the world and the wizard’s backstory. Whether mundane or magical, each item should spark curiosity and storytelling.

For example, a cracked mirror with swirling smoke inside could hint at experiments gone wrong. A shelf stacked with identical, unreadable books might make players wonder what the wizard was hiding—or preparing for.

Adding such items transforms the tower from a static location into a dynamic, engaging part of your campaign.

100 Items Found in a Wizard’s Tower

The following list is organized into categories for easy use. From alchemical oddities to ancient relics, this resource has you covered.

Alchemical and Magical Curiosities

d100Item Description
1A bubbling potion that glows faintly in the dark.
2A jar of powdered dragon scales labeled “For Emergencies Only.”
3A crystal sphere filled with swirling mist that whispers when touched.
4A rack of vials, each containing a liquid of a different vivid color.
5A mortar and pestle carved from obsidian, warm to the touch.
6A small cauldron that always smells faintly of lavender.
7A weathered grimoire chained to the desk, locked tight.
8A silver spoon that melts when placed in hot liquids.
9A box of alchemical salts that spark upon contact with water.
10A flask of viscous green fluid labeled “Growth Serum—Handle Carefully.”

These items can serve as tools, quest hooks, or plot twists. A locked grimoire might hold the spell needed to stop a calamity—but at what cost?

Arcane Equipment and Tools

d100Item Description
11A tarnished wand with faint scorch marks along its shaft.
12A staff carved from pale wood, topped with a blue crystal.
13A spell scroll that bursts into flame if not read correctly.
14A box of star charts with constellations that shift nightly.
15A compass that always points toward the nearest ley line.
16A crystal ball cracked in two, with faint sparks connecting the halves.
17A set of enchanted quills that write on their own.
18A blackboard covered in arcane equations written in glowing chalk.
19A golden astrolabe humming with faint magical energy.
20A chest filled with wands, each glowing faintly with residual magic.

Such items invite interaction, encouraging players to experiment with their properties.

Books, Scrolls, and Papers

d100Item Description
21A leather-bound book titled The Theory of Infinite Worlds.
22A scroll sealed with an unbreakable red wax seal.
23A journal containing incomprehensible shorthand.
24A book that screams when opened.
25A stack of letters from a lover, ending abruptly.
26A tome titled Creatures of the Void with disturbing illustrations.
27A dictionary of forgotten languages.
28A list of names and dates, some crossed out.
29A crumbling parchment map of an unfamiliar region.
30A book of bedtime stories written for a child.

Books and papers can reveal clues about the wizard’s life, research, and secrets.

Oddities and Relics

d100Item Description
31A mirror that reflects a different person every time it is looked into.
32A bell that rings itself during storms.
33A mummified hand holding a black pearl.
34A collection of masks, each with an expression of agony.
35A jar of fireflies that never die.
36A taxidermied dragon whelp with ruby eyes.
37A shard of glass that shows scenes from distant lands.
38A golden crown sized for a child.
39A clock that ticks backward.
40A preserved eyeball that follows the movements of anyone in the room.

These relics are perfect for adding a sense of wonder and danger to any encounter.

Vermin and Unexpected Guests

d100Item Description
41A swarm of tiny glowing beetles scuttling over the walls.
42A mischievous imp disguised as a cat.
43A sentient mushroom colony whispering riddles.
44A giant spider guarding a clutch of glowing eggs.
45A raven that repeats the last thing anyone says.
46A mimic disguised as a dusty chair.
47A basilisk frozen in place by its own reflection.
48A tiny elemental trapped in a glass orb.
49A swarm of bats roosting in the rafters.
50A talking skull asking to be buried.

These “living items” add a layer of interaction and potential combat to your tower.

Strange Decorations

d100Item Description
51A chandelier made of antlers, some glowing faintly.
52A painting of a stormy sea that smells of saltwater.
53A tapestry depicting a battle between celestial beings.
54A mosaic of shattered mirrors forming a face.
55A taxidermied griffon, posed mid-roar.
56A mobile of planets, spinning without wind.
57A bust of a wizard with glowing eyes that follow you.
58A suit of armor made entirely of glass.
59A stained-glass window that shifts to show different scenes.
60A collection of mounted dragon teeth.

These decorations can hint at the wizard’s hobbies or history, or they can be purely aesthetic to set the tone.

Enchanted Furniture

d100Item Description
61A chair that sinks into the floor when sat on.
62A wardrobe that emits soft music when opened.
63A bed that is perpetually warm.
64A table that resizes itself to fit any room.
65A cabinet that locks and unlocks at random intervals.
66A bookshelf that rearranges its books when no one is looking.
67A couch that whispers secrets to those who rest on it.
68A mirror that adjusts your reflection’s expression.
69A stool that hovers a foot above the ground.
70A desk that cleans itself of clutter.

These items can provide whimsical interactions or serve as puzzles for your players.

Unusual Sounds and Sights

d100Item Description
71A clock that chimes an eerie tune every hour.
72A pipe organ that plays itself during storms.
73A window that shows scenes from another dimension.
74A curtain that rustles as if in the wind, even in still air.
75A lantern that casts moving shadows of creatures.
76A door that hums softly when touched.
77A floor tile that glows faintly when stepped on.
78A wall with a faint, rhythmic heartbeat sound.
79A staircase that seems to stretch endlessly upward.
80A room filled with flickering lights resembling fireflies.

These sensory details can make the tower feel alive and mysterious.

Miscellaneous Curiosities

d100Item Description
81A jar of preserved eyeballs labeled “Specimens.”
82A golden cage containing a mechanical bird.
83A collection of seashells that echo with faint laughter.
84A pair of gloves that spark faintly with magic.
85A quill that writes in invisible ink.
86A pouch of powder that smells of ozone.
87A deck of cards, each depicting a unique monster.
88A locked chest filled with marbles.
89A jar containing a single, floating flame.
90A bell that rings when a lie is spoken nearby.

These items are perfect for piquing player curiosity and adding mystery to the environment.

Dangerous Oddities

d100Item Description
91A cursed dagger that cannot be sheathed.
92A book that bursts into flame when opened.
93A painting that animates when stared at for too long.
94A crystal ball that causes nausea when touched.
95A vial of liquid that freezes anything it touches.
96A box that emits a high-pitched wail when opened.
97A staff that crackles with unstable energy.
98A rug that attempts to entangle anyone who steps on it.
99A chest that releases a swarm of biting insects.
100A mirror that traps anyone who gazes into it for too long.

These items can add danger and tension to the exploration of the tower, serving as traps or combat encounters.

How to Use These Items in Gameplay

Incorporating these items into your campaign is as simple as sprinkling them throughout the tower. Use them to:

  • Set the Tone: Whether whimsical or eerie, these items add atmosphere.
  • Spark Curiosity: Let players wonder about the purpose or origin of certain items.
  • Challenge Players: Dangerous or cursed items can create unexpected challenges.

By combining mundane and magical, you can create a rich and immersive environment that feels alive and brimming with potential.

AI + Procedural Generation = Worldbuilding Tool of your Dreams...

Coming soon to LitRPG Adventures Workshop...


Or check out my Advanced RPG Tools