In the world of tabletop RPGs, cursed items have long been a source of both trepidation and amusement. Traditionally feared for their negative effects, cursed items can add layers of complexity and excitement to a campaign when designed with an unexpected twist: alongside their unfortunate drawbacks, they offer intriguing benefits. These dual-natured items present players with simultaneously challenging and rewarding decisions, enriching their adventures with unexpected outcomes.
Cursed items that mix perks with penalties become valuable tools in a Dungeon Master’s arsenal, delivering both humor and strategy to players daring enough to use them. By putting the items’ unique properties to good use, characters may turn an apparent disadvantage into an asset, perhaps shifting the course of an entire battle or circumventing a narrative dilemma. The juxtaposition of risk and reward invites creativity and role-playing depth, offering players meaningful choices that resonate throughout the campaign.
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Such items can disrupt complacency, awakening players to the unpredictable nature of their journey. With the potential for complex results that veer off anticipated paths, cursed items enhance storytelling by facilitating unforeseen complications and delightful surprises. The narratives that emerge from players navigating these multifaceted objects add richness to character development and enrich the gaming experience, crafting memorable tales of daring and ingenuity.
The forthcoming lists are segmented by item types, with each d20 list focusing on a collection of cursed items that pair scary side effects with surprising advantages. They can be introduced into a campaign as loot, as rewards for those brave enough to wield them, or as intriguing plot devices that inject spontaneous vitality into storytelling. Each item offers adventurers a unique blend of curse and boon, presenting the opportunity to craft a narrative filled with whimsical and strategic potential.
- d20 Cursed Weapons with Unusual Boons
- d20 Cursed Armor with Protective Advantages
- d20 Cursed Jewelry and Accessories with Hidden Benefits
- d20 Cursed Potions with Mixed Effects
- d20 Cursed Miscellaneous Items with Surprising Utility
- Table 1: Types of Curses
- Table 2: Hidden Benefits
- Table 3: Activation Conditions
- Table 4: Drawbacks of the Curse
- Table 5: Strange Side Effects
d20 Cursed Weapons with Unusual Boons
Weapons cursed with unexpected twists often provide potent battlefield benefits that come at a peculiar cost. For those adventurers willing to bear the side effects, these weapons may become powerful allies, capable of altering the battle’s tide and delivering complex dynamics.
Roll | Cursed Weapon | Curse Details | Benefit |
---|---|---|---|
1 | Sword of Sap | Drains the wielderโs energy, reducing stamina. | Extra damage when used. |
2 | Bow of Illusions | Causes minor hallucinations when used. | Arrows always hit their target. |
3 | Dagger of the Sleepwalker | Causes the wielder to sleep-talk. | Grants invisibility while moving. |
4 | Axe of the Loudmouth | Cannot swing silently, making noise on impact. | Strikes bypass magical defenses. |
5 | Hammer of Reluctance | Heavy and hard to swing. | Crushes armor on impact. |
6 | Spear of Slowness | Slows down the user. | Increased reach. |
7 | Flail of Flailing | Unpredictably changes the direction of attacks. | Gains extra attack at random. |
8 | Mace of Murmurs | Constantly whispers in a forgotten language. | Intimidates enemies nearby. |
9 | Sword of Misfortune | Attracts minor bad luck for the wielder. | Strikes critical hits on natural 19 or 20. |
10 | Crossbow of Confusion | Causes brief confusion in the wielder. | Target is paralyzed for a turn if hit. |
11 | Staff of Disobedience | Occasionally disobeys wielder’s commands. | Spells cast through it have increased range. |
12 | Blade of Burden | Feels twice as heavy. | Enables the wielder to stand firm against knockback. |
13 | Whip of Wandering | Causes the wielder to lose sense of direction. | Automatically returns to the wielder after being thrown. |
14 | Trident of Troubled Waters | Causes seasickness on land. | Creates a tidal wave on successful strike. |
15 | Scimitar of Searing | Burns the hand when held. | Burns enemies when struck, adding fire damage. |
16 | Lance of the Lost Cause | Weaker when used against smaller foes. | Doubles damage against enemies larger than the wielder. |
17 | Claw of Chaos | Occasionally causes friendly fire. | Spreads a chaotic wild magic effect on successful use. |
18 | Kris of the Kinetics | Generates unsettling vibrations. | Enhances speed and agility temporarily after use. |
19 | Quiver of Misfire | Shoots one random arrow wrong per day. | Unending supply of arrows, never runs out. |
20 | Morningstar of Madness | Wild hallucinations reported by nearby allies. | Allows the wielder to see magical auras. |
d20 Cursed Armor with Protective Advantages
Armor burdened with quirky disadvantages can still serve as an invaluable defense in the right context. These items are dressed in esoteric curses but offer protection or benefits in surprising ways.
Roll | Cursed Armor | Curse Details | Benefit |
---|---|---|---|
1 | Cloak of Critters | Constantly attracts small animals. | Animals help track nearby threats. |
2 | Boots of Blunders | Causes occasional trips and falls. | Increases sprinting speed significantly. |
3 | Helm of Hearing | Symptomatically blocks out normal speech. | Detects deceitfulness when spoken to. |
4 | Greaves of Grumbling | Weeze and moan as if haunted. | Holds steadfast against terrain shifts. |
5 | Plate of Problems | Extremely hard to remove. | Grants high resistance to piercing damage. |
6 | Bracers of Bumbling | Pins together if crossed. | Reduced fatigue when exerting force. |
7 | Buckler of Tangles | Tends to snag on foliage. | Allows hiding among nature with stealth bonuses. |
8 | Breastplate of Blighting | Causes dreary feelings and mood swings. | Nullifies mild poisons on contact. |
9 | Chain of Chills | Always feels cold to the touch. | Provides fire resistance at three times the normal value. |
10 | Pauldrons of Plethora | Increase weight by several pounds. | One-time lift of enormous weights permissible. |
11 | Mask of Misfits | Causes others to mistake identity. | Wears new visages to mirror targeted personas. |
12 | Vambraces of Vertigo | Slight dizziness induces vertiginous effects. | Boundless flexibility when casting gestures. |
13 | Mail of Moaning | Constant noise akin to soft whimpering. | Diverts allies’ damage onto wearer as needed. |
14 | Gauntlets of Gumption | Stubborn grip, near impossible to remove. | Successful grappling ensures advantageous positioning. |
15 | Cuirass of Confusion | Shifting colors create misunderstandings. | Projects optical tricks when charging forward. |
16 | Leggings of Lagging | Create a minor delay with footwork. | May sense seismic vibrations nearby. |
17 | Shield of Sighs | Creaks with every parry. | Nullifies falls after a short drop. |
18 | Coif of Concatenation | Retains smells and aromas around the wearer. | Elemental forces distorted and redirected. |
19 | Skirt of Stumbling | Strips off with the fastener on faulty seams. | Enables camouflage within surroundings. |
20 | Pauldrons of Pandemonium | Keeps slipping off despite consistent repairs. | Boosts physical contact damage absorptions. |
d20 Cursed Jewelry and Accessories with Hidden Benefits
Jewelry and accessories cursed with subtle effects often impact the wearer’s mental state or interactions with others. Despite these drawbacks, they harbor magical attributes essential for special circumstances.
Roll | Cursed Jewelry | Curse Details | Benefit |
---|---|---|---|
1 | Band of Bumbling | Causes minor social blunders and clumsiness. | Significantly enhances nonverbal communication skills. |
2 | Pendant of Perplexity | Generates confusion in coordination. | Improves spatial awareness and pathfinding. |
3 | Amulet of Agitation | Instigates irritation during mob encounters. | Detects and reveals invisible threats. |
4 | Brooch of Bonkers | Induces cyclical laughter. | Steadies hand and eye coordination. |
5 | Cuff of Caution | Constricting tight when surprised or alarmed. | Discriminates between falsehoods and truths. |
6 | Ring of Regret | Amplifies self-doubt within reason. | Fosters breakthrough when strategizing heavily. |
7 | Chain of Chime | Creates unnerving ringing in hushed moments. | Generates calming auras within focused settings. |
8 | Cloak Pin of Chaos | Alters fabric unpredictably throughout wear. | Influences wild chance with favorable odds. |
9 | Locket of Lamentation | Weighs heavily with nostalgic sentiments. | Creates restorative pockets for selective uses. |
10 | Diadem of Disorder | Priorities begin to derail under lengthy wear. | Crafts diverse shields against certain hostile energies. |
11 | Earring of Echoes | Reveals sounds transmitted twice around wearer’s nearby vicinity. | Informs calamities upon suspicious stimuli. |
12 | Girdle of Guilt | Imbues persistent pangs of remorse or unease. | Insulates against minor injury consequences. |
13 | Goggle of Glitches | Activates unusual shifts in perception. | Boosts reduction of nervous unease when expediting actions. |
14 | Hairpin of Histrionics | Enacts dramatic instincts without awareness. | Represents adaptable mimicry as strengths derive benefits. |
15 | Ribbon of Ravage | Unravels personal ruminations without inhibition. | Offers stealth under dim-lit circumstances. |
16 | Anklet of Anxiety | Fills wearers’ mind with repetitive concerns. | Slows object’s time using chronometer manipulation. |
17 | Bracelet of Brimstone | Surrounds the wearer with heavy sulfurous clouds. | Grants fire affinity when conducting trials. |
18 | Tassel of Turmoil | Forces concentration on unresolved conflicts. | Embraces adversarial wits to thwart mental invasions. |
19 | Hairband of Hubris | Induces blinding arrogance unwisely. | Summons stoic resolve when battles commence. |
20 | Garnet of Gluttony | Imposes cravings without satiation. | Fortifies fortitudes against collapses on usage. |
d20 Cursed Potions with Mixed Effects
Potions with curious but quirky side effects provide adventurers with helpful boons, offering a comedic edge to the otherwise dark art of alchemy. These elixirs require critical thinking before consumption, offering mixed outcomes.
Roll | Cursed Potion | Curse Details | Benefit |
---|---|---|---|
1 | Brew of Bellowing | Forces user to speak loudly. | Grants temporary strength boost. |
2 | Elixir of Echo | Repeatedly whispers old memories. | Shields against severe mental confusion. |
3 | Tincture of the Tumbler | Causes uncontrollable spinning when lying down. | Stirs discontent among foes after absorption. |
4 | Draft of Dandruff | Creates incessant scratching necessity. | Supports dermal deflection under load. |
5 | Philtre of Funk | Cloaks bearer in unusual odors. | Confounds detection from mundane scavengers. |
6 | Liquor of Lethargy | Immensely fatigues the drinker. | Heightens healing when slumbering profoundly. |
7 | Syrup of Sorrow | Invokes melancholic memories. | Enhances foresight into sinister conspiracies. |
8 | Cordial of Chaos | Unpredictably might alter body proportions. | Inspires creative thinking and ingenuity. |
9 | Surge of Stray | Attaches unwanted bushy tail. | Provides olfactory embrace of surroundings. |
10 | Potion of Perplexion | Disturbs temporal orientation accurately. | Accelerates rush when held amidst fast paces. |
11 | Flask of Fatigue | Covers entire body in immense tiredness. | Bestows imperviousness to psychic resistance. |
12 | Stock of Stumbles | Provokes clumsiness habitually. | Infuses salves with efficient cohesion upon usage. |
13 | Pint of Plaque | Coats palate in unpalatable coating. | Provides unmatched recovery under ecstatic conditions. |
14 | Kettle of Knots | Binds muscle and tendon reflexes. | Detects minute treasures hidden within reach. |
15 | Ale of Alarm | Promotes loud sneezing for ten minutes. | Heights awareness amid nighttime adversaries. |
16 | Liquefaction of Lust | Introduces eager anticipations prematurely. | Seals all minor room into solid passage. |
17 | Essence of Ethers | Conjures unsettling yet satisfying perceptions. | Maintains favorable distractions for attention cravers. |
18 | Pint of Posh | Dresses user in glowing attire. | Ensnares consciousness into newly bound wardrobe. |
19 | Goblet of Gasping | Consumes breaths hurriedly near inhibition. | Remotely disarms irrelevant mechanisms while inhaling invocations. |
20 | Vial of Veracity | Inadvertent truth blurts forth tenaciously. | Eliminates doubt when detecting falsity. |
d20 Cursed Miscellaneous Items with Surprising Utility
Miscellaneous objects cursed with minor inconveniences can possess hidden functions that adventurers may find unexpectedly helpful. Whether it’s a curiosity or an unassuming heirloom, these items show that appearances can be deceiving.
Roll | Cursed Item | Curse Details | Benefit |
---|---|---|---|
1 | Compass of Contrariety | Points south instead of north. | Reveals hidden pathways. |
2 | Blanket of Bristles | Unbearably itchy when covered. | Provides warmth like no other. |
3 | Bell of Babble | Produces chattering noise when handled. | Translates forgotten dialects with clarity. |
4 | Quill of Quandaries | Scribbles haphazardly when released. | Delves deep into subjects targeted actively. |
5 | Kettle of Kafkaesque | Produces small favors with a twist. | Reverses outcomes favorably when conditions match perfectly. |
6 | Timbre of Tempests | Plays notes of storms heralded. | Whips winds fiercely when held upwards. |
7 | Mask of Mutes | Stifles vocalizations with concealment. | Unleashes unbridled wit during riddle crafting. |
8 | Satchel of Sisyphus | Returns empty when checked too often. | Gratefully intakes ample provision with earnest intervals. |
9 | Gourd of Grains | Fills with rustling seeds immeasurably. | Encourages healthy cultivation among feasible terrains. |
10 | Perfume of Pandemonium | Incites fragrance-stirred disturbances. | Incites discussions vehemently for unique participants. |
11 | Noggin of Nightfall | Extremely dim visual comprehension. | Yields intellectual prowess under nocturnal environments. |
12 | Scroll of Stutters | When read, speech becomes interrupted. | Connects solitary observers’ distinctively when collaborating makers unite collectively. |
13 | Thermos of Tundra | Bears chilling contents internally. | Thermally regulates relations within desertous settings. |
14 | Goblet of Ghosts | Pours past-life frustrations unremittingly. | Exorcizes demonic forces through exaltations persistently. |
15 | Vestment of Vagaries | Spun with erratic energies thoroughly. | Dispenses disciplined harmonies in synchronized motions. |
16 | Frame of Foreboding | Hangs pictures unsettlingly upside down. | Echoes calm harmoniously when tones capsize tightly. |
17 | Stationery of Solstice | Develops bright scenarios consistently. | Forges lunar-seized presentations offensively. |
18 | Dibber of Dismay | Instills anxious happenings regularly. | Elevates foundational capabilities comprehensively. |
19 | Plinth of Puzzle | Holds crucibles disdainfully upright. | Sectioned promptly to harness various talents illuminatingly. |
20 | Flag of Folly | Contains blunders plied impetuously. | Signals virtuous coordinates gracefully. |
Tables for Creating New Cursed Items with Surprising Benefits
The following tables are curated to inspire creativity in designing new cursed items with unexpected advantages for those forging their own tales. Each element serves as a building block, crafting captivating combinations that add richness and vibrancy to ongoing or undiscovered adventures.
Table 1: Types of Curses
Roll | Type of Curse |
---|---|
1 | Increased weight |
2 | Strange smells |
3 | Hallucinations |
4 | Uncontrollable giggling |
5 | Minor memory loss |
6 | Sleepwalking |
7 | Illogical fears |
8 | Illusory sounds |
9 | Temporary blindness |
10 | Paranoia-inducing |
11 | Nausea |
12 | Fidgeting |
13 | Illogical attraction |
14 | Stuttering speech |
15 | Phantom touch |
16 | Reality distortion |
17 | Slippery grip |
18 | Fluctuating luck |
19 | Unnatural quietness |
20 | Rapid aging of plants nearby |
Table 2: Hidden Benefits
Roll | Type of Benefit |
---|---|
1 | Enhanced vision |
2 | Minor regeneration |
3 | Luck boosts |
4 | Charm against specific creatures |
5 | Heightened reflexes |
6 | Immunity to certain elements |
7 | Momentary flight |
8 | Increased memory retention |
9 | Teleportation over small areas |
10 | Extreme toughness |
11 | Invisibility in shadows |
12 | Speech deciphering |
13 | Water breathing |
14 | Boosted sense of smell |
15 | Heat resistance |
16 | Increased spiritual awareness |
17 | Magnetic manipulation |
18 | Temporary mind reading |
19 | Weather influence |
20 | Night vision |
Table 3: Activation Conditions
Roll | Activation Condition |
---|---|
1 | Only during night |
2 | When holding a specific item |
3 | When exposed to sunlight |
4 | After a spoken ritual |
5 | Upon entering water |
6 | Through meditation |
7 | When hit by elemental magic |
8 | Standing on sacred ground |
9 | After consuming food |
10 | During rainstorms |
11 | When hugged |
12 | During moments of fear |
13 | When a bell tolls |
14 | Under full moon |
15 | After the setting of the sun |
16 | At the crack of dawn |
17 | When witnessed by others |
18 | Within castle walls |
19 | Among forest canopies |
20 | In the depth of mines |
Table 4: Drawbacks of the Curse
Roll | Drawback Detail |
---|---|
1 | Unable to remove item |
2 | Random temporary paralysis |
3 | Consumes good memories |
4 | Emits disruptive sonic pulses |
5 | Allies see untrustworthy visage |
6 | Extended negative aura |
7 | Tends to miscommunicate intentions |
8 | Displays mistrustful tendencies |
9 | Intermittent magic loss |
10 | Accelerates object decay |
11 | Alters day-night cycle perception |
12 | Facilitates mishaps around liquids |
13 | Exaggerates decisions reactively |
14 | Amplifies fear responses |
15 | Gradual transformation onset |
16 | Limited emotional expression |
17 | Falsifies memories of others on occasion |
18 | Dims mental clarity short-term |
19 | Makes sustenance taste bland |
20 | Occasional bleeding from orifices |
Table 5: Strange Side Effects
Roll | Strange Side Effect |
---|---|
1 | Changing hair color |
2 | Random song humming |
3 | Attracts specific animals |
4 | Converses in a foreign language |
5 | Every surface seems alive |
6 | Bizarre dialogues appear internally |
7 | Leaves footprints filled with flowers |
8 | Hands feel underwater sensations |
9 | Shadow seems independent |
10 | Temperature fluctuations internally |
11 | Metallic taste in tooth enamel |
12 | Miniature illusions flickering |
13 | No notable effects, item unassuming |
14 | Characters find item astonishing |
15 | Sudden urges to sketch wildlife |
16 | Errant field discharges above surface |
17 | Influences static energy nearby |
18 | Rarely draws shadowlike blur clouds |
19 | Desires echo memories across tones |
20 | Tangles in unusual light glimmers |
Final Thoughts on Cursed Items with Hidden Benefits
Incorporating cursed items into a campaign offers DMs the opportunity to challenge players with nuanced decisions that blend reward with risk. The integration of these items prompts imaginative problem-solving and inventive role-playing, enhancing the overall adventure with unpredictability and intrigue. Two-edged cursed items lead players to traverse unexpected paths and embrace complexity, adding dimension to both character actions and narrative arcs.
By offering a dual-natured blend of curse and advantage, these items allow for richer character choices and contributions within the game world, infusing play with humor, tension, and depth. Not only do they encourage adaptability and ingenuity, but they also offer moments of laughter as players navigate the bizarre consequences and hidden assets of each new artifact. Let these cursed items spark creativity, weaving both laughs and strategy into your campaign, creating a unique journey filled with legendary tales of adventure.
AI + Procedural Generation = Worldbuilding Tool of your Dreams...
Coming soon to LitRPG Adventures Workshop...
Or check out my Advanced RPG Tools