Picture this: a colossal skyship, once a proud marvel of engineering and arcane ingenuity, now left to drift in silence above the clouds or lying wrecked and forgotten amidst the rocky peaks of a jagged mountain range. Whether it was a merchant vessel, a warship bristling with enchanted weapons, or a luxurious flying palace, its interior is now frozen in time—a haunting capsule of its former glory. Players stumble aboard, rocked by the creaks of stressed timbers and the hum of dormant magic. What secrets lie in its shadowed hallways, crumbling cabins, or locked cargo holds? What treasures—or dangers—still linger in its depths?
An abandoned skyship offers a fantastic opportunity for storytelling, world-building, and design. From its unique setting to the specific items you scatter throughout, this is a location where you can blend high adventure with mystery and tension. Every room, every broken console, every arcane object tells part of the tale: Who crewed this ship? What was their mission? What led to their downfall?
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The true gold here isn’t just the literal treasure players might scavenge but also the sense of discovery. Was this ship pulled apart by monsters? Taken out by rival factions of sky pirates? Or is something darker at work—a mutiny, sabotage, or supernatural force still lingering in the shadows?
Below, we explore 100 items you might find in an abandoned skyship, broken into categories to stoke your creative fires. This isn’t just a loot list—it’s a toolbox for crafting an unforgettable adventure and atmosphere.
100 Items Found in an Abandoned Skyship
Let’s jump right in. Each item has been designed to fit seamlessly into your game world while offering hooks for exploration, storytelling, or sheer delight. From mundane tools to arcane oddities, there’s enough here to breathe life (or haunting emptiness) into even the most desolate shipwreck in the skies.
Broken Instruments and Navigational Tools
The bridge of the ship holds the key to understanding its purpose, and while most of its instruments are broken or marked with signs of a catastrophic event, their remnants tell the story of a ship that once ruled the skies.
# | Item | Description |
---|---|---|
1 | Cracked Navigator’s Globe | A spherical navigational device, floating an inch off its base. Looks like it might still point to something—but to what? |
2 | Compass of the Winds | A gilded compass that wobbles erratically, its needle spinning when exposed to open air, as though lost. |
3 | Shattered Altitude Dial | A shattered brass device once used to measure altitude. Faint engravings suggest it belonged to a famous explorer. |
4 | Ghostly Helm | The ship’s wheel gives off faint whispers when touched, like echoes of ship commands spoken years ago. |
5 | Journals of Dead Pilots | A stack of logs written in tidy script. The last entry ends mid-sentence, as though the writer was interrupted suddenly. |
6 | Perpetual Sky Map | A massive chart showing the known sky routes, with glowing stars marking important ports. Some stars fuzz in and out. |
7 | Frosted Spyglass | A rusted spyglass whose lens magnifies distant objects but makes them appear pale and frozen. |
8 | Torn Control Ribbons | Frayed strands of colorful silk, once connected to the helm for controlling wind-bound enchantments. |
9 | Orb of Cloud-Distancing | A cracked, fist-sized orb said to part clouds when activated. Its magic sparks weakly but doesn’t seem reliable. |
10 | Wind-Vein Sextant | A beautifully engraved sextant with feathers carved into its handle; its settings are stuck, but it thrums faintly. |
Cargo and Supplies
Every skyship carried some sort of cargo—whether valuable trade goods, essential provisions for journeys, or treasures bound for far-off lands. Even abandoned, its holds may still contain remnants of its haul.
# | Item | Description |
---|---|---|
11 | Barrels of Storm-Touched Ale | Sealed wooden barrels humming faintly, with the ale inside described as tasting electric and slightly spicy. |
12 | Container of Floating Grain | A metal crate, now open, containing a small bag of grain that never lies still—it floats slowly, moving with the airflow. |
13 | Empty Crate Labeled “Dragon Silk” | The crate is long empty, lined with shredded fabric. Whatever it contained was valuable, though it’s long gone. |
14 | Bottled Heavenly Rain | A collection of dusty glass bottles, each containing a few shimmering drops of water that move as though alive. |
15 | Crates of Feathersteel Ingots | A rare metal lighter than air but strong enough to reinforce hulls. Some ingots are scattered across the hold. |
16 | Anchor-Rune Cargo Net | A tangled net glowing faintly with ancient runes. It was used to keep floating cargo from escaping but has been partially severed. |
17 | Box of Singing Sapphires | A reinforced lockbox filled with small blue gemstones. They hum softly when light strikes them. |
18 | Fractured Stasis Chest | This iron chest once froze its contents in time. It’s cracked now, and faint claw marks line the interior. |
19 | Broken Weapon Rack | A shattered wooden rack where experimental plasma-infused swords once rested. Only the melted pieces remain. |
20 | Levitating Crate Shipments | A box lazily floating a few inches off the ground, locked shut despite its broken hinges. It rattles when shook. |
Strange Crew Belongings
Life onboard a skyship wasn’t always glamorous. Many items left behind by the crew now paint pictures of the people who worked, slept, and perished aboard.
# | Item | Description |
---|---|---|
21 | Captain’s Slashed Hat | A wide-brimmed hat, battered and torn, oozing faint wisps of dark spectral mist. |
22 | Crew Cards Found Mid-Game | A weathered pack of cards spread across a rusted table, as though the players left the game in haste. |
23 | Tattered Skyship Logs | A leather-bound journal tracking rations, shipments, and repairs. The author frequently complains of “odd passengers.” |
24 | An Empty Mug Filled With Smoke | A tin mug sitting on a nightstand, filled with thick gray mist instead of liquid. |
25 | Pilot’s Windstone Pendant | A gemstone necklace found under a pillow in the crew quarters. It feels cool, as if still infused with movement. |
26 | Bloody Deck-Boots | Heavy crewman boots left beneath an open porthole. Dried blood cakes the soles. |
27 | Inscribed Brass Lighter | A small lighter engraved with “May the winds guide you.” Looks like it could still light, provided the right spark. |
28 | Parrot Cage With Broken Bars | A brass birdcage found on its side in a corner, the leg of a mechanical parrot still hanging by a hinge. |
29 | Songs of the Upper Air | A handwritten songbook kept by an optimistic crewmember. The songs range from bawdy to heartfelt and nostalgic. |
30 | Coiled Length of Crew Tattoos | The preserved skin of a deceased crewmember, marked with a map-like tattoo detailing a “restricted airway.” |
Arcane Machinery
The beating heart of a skyship was its arcane mechanisms—combining magic, technology, and sheer ingenuity to keep it aloft. Now, most of it lies dormant… or worse, unpredictably malfunctioning.
# | Item | Description |
---|---|---|
31 | Cracked Mana Conduit | A slim glass pipe once housing flowing mana, now shattered and dripping blue plasma. |
32 | Rune-Etched Dynamo Core | The ship’s magical energy source lies near-bursting, heat radiating faintly through its damaged outer casing. |
33 | Lightning-Siphoning Coils | Twisted copper coils designed to capture storm energy mid-flight. Several still crackle faintly near their broken mounts. |
34 | Air Pressure Nullifier | A dented, ringing brass device used to stabilize the ship. Its inner workings gurgle unpleasantly when touched. |
35 | Emergency Wind-Funnel Device | A pocket-sized gadget resembling a hand fan. Can create a brief, whirlwind-like blast of propulsion. |
36 | Glowing Gear Cluster | A heap of bronze gears that spin continuously without any apparent source of power, resisting removal. |
37 | Wireframe Arcane Engine | A skeletal version of an experimental engine, buzzing faintly. Someone clearly tore it apart in a rush. |
38 | Scratched Crystal Rudder Stick | A clear crystal rod mounted near the helm that could conjure gusts of wind on command… before being cracked in two. |
39 | Hull Cooling Runes | Broken blue symbols scratched into the lower decks, apparently meant to protect the hull from extreme temperatures. |
40 | Emergency Levitation Disk | One of several floating disks meant to act as lifeboats. It flickers and jitters but hovers six inches off the ground. |
Haunting Touches of Mystery
When exploring an abandoned skyship, there’s always a sense that you’re not quite alone. These items suggest the lingering presence of something—someone—unseen.
# | Item | Description |
---|---|---|
41 | Glowdust Footprints | A trail of glowing footprints leading from one cabin to another. They belong to no living creature. |
42 | Mirror Blackened From Inside | A small oval mirror affixed to a vanity. Looking at yourself in it feels wrong, and what’s reflected seems distorted. |
43 | A Still-Breathing Trunk | A locked chest with faint shallow rise-and-fall movements, as though alive or hiding something that is. |
44 | Burned Sigil | A scorching rune marking along the ship’s wall—its purpose long forgotten. It pulses faintly when approached. |
45 | Whispers Through Door Grates | Faint voices emanate from behind the secured, rust-locked inner cabin door. There is no one inside. |
46 | A Living Feather | Found drifting on the open deck, this feather trembles and turns toward whoever holds it. |
47 | Blood-Streaked Broadcast Bell | A copper communication bell bolted into the wall, blood streaking its rim. If struck, it emits a wailing scream. |
48 | The Echo of Battles | Ghostly clashes of steel echo faintly in the galley when no one is around. |
49 | A Captain’s Undated Letter | Written in a shaky hand, it simply reads, “The skies changed. I should not have taken this contract.” |
50 | Star-Shaped Portal Fragment | A jagged shard of something magical—perhaps a portal? The air surrounding it warps faintly when touched. |
Spectral Fauna
Abandoned skyships are not always truly lifeless. The strange energies that powered them, the high-altitude exposure, or the calamities that befell them often leave behind spectral or otherworldly creatures. Some of these creatures are harmless, while others might be tied to the ship’s tragic fate.
# | Item | Description |
---|---|---|
51 | Skyspider Nest | A tangle of webbing filled with shimmering, semi-translucent spiders that scatter when disturbed. |
52 | Cloud Moth Colony | Pale blue moths drift lazily in the cargo bay, their wings scattering glittery clouds of luminous powder. |
53 | Phantom Falcon Perch | A brass perch surrounded by ghostly feathers. Occasionally, you hear the screech of a bird unseen. |
54 | Lightning Wisp | A tiny floating orb of electricity that zips excitedly from room to room, indifferent to intruders. |
55 | Ember Rats | Tiny rodents with smoldering red eyes. They dart between cracks in walls, leaving faint scorch marks behind. |
56 | Voidling Hatchling | A small, sluggish creature resembling a shadowy eel, curling through the air. Its body flickers in and out of existence. |
57 | A Sentry Hawk | An enchanted mechanical bird that constantly scans the area. Pieces of it are missing, causing jittery, unpredictable movement. |
58 | Crystalline Butterflies | Glimmering insects frozen like glass, hovering without flapping their wings. |
59 | Deck-Grubs | Luminescent blue worms writhing slowly across the surface of the deck. They glow brighter in dark areas or at night. |
60 | Echoing Ant Swarm | A swarm of transparent ants that collectively emit a low droning “hum” as they move. Their sound resonates through the walls. |
Forgotten Meals and Provisions
The crew ate, drank, and lived aboard the skyship for extended stretches of time. While they’re long gone now, some traces of daily life—and sustenance—still linger.
# | Item | Description |
---|---|---|
61 | Moldy Cloudfruit | A crate filled with overripe fruit leaking cloudy mist. The mist smells sweet but makes breathing feel heavy. |
62 | Canned Skywhale Meat | Rusty cans stamped with an image of a skywhale, labeled with expiration dates from decades ago. |
63 | Stale Biscuits in Tin | Hard biscuits stacked in a dented tin, engraved with the ship’s crest. They remain intact but are practically inedible. |
64 | Wine Barrel Sealed with Gold Wax | A brilliantly embossed barrel, half-full with ancient wine that smells like flowers and iron. |
65 | Jar of Skyspice | Small pottery jar containing a powder that sparkles faintly. It enhances flavor but numbs the tongue when eaten. |
66 | Preserved Fish in Salt Blocks | Blocks of hard, enchanted salt encasing whole fish, perfectly preserved but strangely translucent. |
67 | Leaking Honey Flask | A cracked flask of golden honey releasing thin golden threads in the air, which the players can see fading toward the deck. |
68 | Vacuum-Sealed Bread Loaf | Wrapped in an enchanted membrane that kept the bread soft. It’s still warm when opened, but the loaf tastes oddly metallic. |
69 | Bottled Air from Mountaintops | Tiny clear vials labeled “For Deep Breath Emergencies.” When uncorked, they smell of pine and freedom. |
70 | Soup Cauldron with No Fire | A large metallic pot steaming faintly without fuel or heat. Inside? A suspiciously unmoving stew. |
Enchanted Decorations
Not everything aboard a skyship was practical. These vessels often served as symbols of power, technology, or luxury, and their decor reflected this. Even broken or abandoned, the remnants give insight into the culture and intentions of those who once roamed the skies.
# | Item | Description |
---|---|---|
71 | Cracked Chandeliers Secured with Chains | Ornate glass chandeliers hanging from thick chains, once enchanted to sparkle with illusionary light. Now, they barely flicker. |
72 | Wall Painting of Shimmering Skies | A mural that shifts to show weather changes when viewed from different angles. Its paint is cracking and distorting. |
73 | Silver-Plated Cloud-Shaped Mirrors | Oval mirrors with edges like swirling clouds. Looking into the mirrors makes you feel lighter, as though floating. |
74 | Sculpted Marble Figure of a Storm Serpent | A white statue of a coiled serpent, which occasionally shifts positions when no one’s looking. |
75 | Carpet of Wings | A tapestry depicting intricate, colorful feathers, enchanted to mimic the texture of real feathers underfoot. |
76 | Arcane Curtains | Delicate silken curtains that hiss faintly when brushed aside, as though whispering secrets. |
77 | Captain’s Desk with Mapstone Inlay | The captain’s desk contains a glowing inlaid stone map of the skies, but it glitches occasionally and shows “blank” areas. |
78 | Ornamental Rain Bell | A bell mounted on deck, once designed to summon water during dry spells. Now it tolls irregularly, though no one touches it. |
79 | Golden Feathers Embedded in Walls | Beautiful, radiating feathers stuck at odd angles in the ship’s walls, as though something with wings crashed through. |
80 | Skyfish Luminary Globes | Delicate orbs resembling translucent fish swimming lazily in the air, faintly illuminating the cabin. |
Weapons of the Skyship
The skies are a dangerous realm, and nearly every skyship was outfitted with some form of defense—or offense. Many of these weapons bear the scars of heavy use or catastrophic failure.
# | Item | Description |
---|---|---|
81 | Sky-Piercer Ballista | A mounted ballista designed to fire enchanted bolts. The bowstring has snapped, and the machinery is visibly rusted. |
82 | Dragonfire Cannon | This large, metallic turret’s barrel is scorched black. A faint residue of flickering flames can be seen within. |
83 | Cloud Strider Harpoon | A lightweight harpoon launcher designed for snagging smaller skyships. Its hook is coated in barbs and tangled chain. |
84 | Collapsible Windblade | A sleek, three-bladed weapon flickering with stored wind energy. Its enchantments occasionally sputter to life. |
85 | Fragmented Sky Grenades | Small spherical glass explosives, etched with swirling storm patterns. Some remain intact; others have shattered. |
86 | Leviathan-Spear | A weathered, enchanted trident with scaly engravings—clearly designed to fell flying beasts. It reeks faintly of ozone. |
87 | Cloaking Artillery Control | A frosted console that once powered the ship’s stealth systems during combat. Its runes are flickering and cracked. |
88 | Rusted Chain Cannon | A deck-mounted cannon with a massive chain spool. The bolts are missing, but the mechanism seems jammed and useless. |
89 | Shattered Shockwave Emitters | Anchorless emitters capable of creating air-shaking sound bursts. They hum faintly with remaining, unstable power. |
90 | Starlance | A longspear mounted in the hull’s armory. It glimmers faintly under starlight but crumbles slightly when touched. |
Treasures and Secrets
Every abandoned vessel has its treasures—relics of wealth, power, or tragedy hidden among the wreckage, waiting for adventurers to discover.
# | Item | Description |
---|---|---|
91 | Lockbox of Wailing Souls | A small, intricately locked box surrounded by a faint echo of screams. The lock’s edges appear corroded by acid. |
92 | Skywalker Amulet | A golden chain holding a jewel that occasionally flashes as though imbued with bursts of starlight itself. |
93 | Captain’s Enchanted Log Book | A leather-bound journal detailing destinations—but the ink dances and reshapes as though actively changing the record. |
94 | Sapphire-Encrusted Hourglass | Slowly leaking sparkling purple sand, the hourglass seems to work inconsistently, as though broken by magic. |
95 | Bag of Arcane Rations | A canvas pouch that smells of cinnamon and roast meat. Inside? Dried astral berries… or so you hope. |
96 | Torn Crest of Skyfleet Armada | A banner of a once-glorious fleet, partially burned and shredded. Holding it feels heavy, like carrying forgotten grief. |
97 | Glimmering Feather Brooch | A beautiful enamel pin shaped like a phoenix that pulses faintly in moonlight. |
98 | Star-Glint Coins | A dozen silver coins etched with stars and moons. They twinkle faintly as though reflecting a long-forgotten civilization’s skies. |
99 | Crystal Vial of Eternal Tears | A small vial containing silvery liquid that shifts like mercury. Touching the glass leaves you melancholic… deeply so. |
100 | Isolated Beacon Stone | A bright, glowing orb tucked into a captain’s chest. The players might realize—too late—it activates the ship’s self-defense. |
Breathing Life into the Skyship
So how do you make the most of these 100 items? The key lies in weaving them into the fabric of your story. Create a sense of discovery as players piece together what happened to this doomed vessel, using items like journal entries, bloody footprints, or broken machinery to tell the tale. These objects aren’t just loot—they’re windows into the lives and deaths of those who sailed the skies.
How to Use These Items in Gameplay
An abandoned skyship is more than just a treasure chest; it’s an opportunity to unsettle, inspire, and immerse your players. But how do you bring these 100 items off the page and into the minds of your players? It’s all about context, pacing, and interaction. Let’s break it down.
First, tie these items to environmental storytelling. The players step onto a silent, creaking deck. The Glowdust Footprints lead them below. They see Skywalker Amulets stored in the captain’s quarters, possibly treasures or tools from the ship’s last mission. But wait—here’s the catch: within the open hold is a broken Fractured Stasis Chest, and the claw marks inside suggest something dangerous once resided within. Did it escape? This builds tension. Players begin to see the ship as not just a location but a story etched into its broken beams and abandoned belongings.
Second, use these objects to flesh out the crew’s fate. A Tattered Skyship Log casually mentions their “odd passengers,” and then the players find a Parrot Cage with Broken Bars—the mechanical bird possibly destroyed in the chaos. Later, they stumble over Deck-Grubs, glowing worms that weren’t native to this ship. Piece by piece, the crew’s fate becomes less ambiguous. Perhaps they mutinied, fled, or were consumed by monsters—but these details drive curiosity and exploration.
Third, some items can serve as puzzles or tools, pushing players to actively engage with the space. For instance, the Damaged Control Ribbons might spark and activate broken portions of the ship when tied into the remaining console. A Rune-Etched Dynamo Core buzzing ominously might provide clues for repairing the broken Sky-Piercer Ballista. If the players discover an intact Emergency Levitation Disk, they might realize they can use it to access otherwise unreachable portions of the wreckage—or they might use it to carry their loot off the vessel. Make your items feel meaningful by giving them uses beyond storytelling.
Finally—and I can’t stress this enough—let these items adapt to the tone of your game. Are you running a darker, horror-themed session? Lean hard into items like the Burned Sigil, Lockbox of Wailing Souls, and Still-Breathing Trunk. Play up their creep factor. If your campaign is more high-adventure or swashbuckling, focus on the cool tech: Perpetual Sky Maps, Windblade Weapons, or Emergency Wind-Funnel Devices can serve as key tools for daring escapes or surprising innovations during combat. The items should amplify your game’s emotional beats, whatever those might be.
Above all, balance mystery with resolution. A few of these objects should remain unexplained—because players love mystery. What’s the story behind the Captain’s Undated Letter or the Mirror Blackened From Inside? Not everything needs an answer, but those open questions keep your world feeling big, alive, and packed with possibilities.
Making an Abandoned Skyship Feel Alive
Okay, let’s be real—players don’t get immersed by numbers on a spreadsheet. A good abandoned skyship is more than its loot; it’s a breathing, haunting, weathered environment that sticks in their minds. Here’s some advice for turning this setting into something unforgettable.
1. The Ship as a Character Itself
Treat the ship like it’s alive, even if it’s not literally alive. The way it leans in the wind, the faint creak of its timbers, the gut-wrenching groan as it lists forward when someone steps on a weak plank—it all plays into how players feel about the space. If this was a once-proud warship, maybe its sharp, angular design is now riddled with dents and scars, suggesting it fought desperately before its demise. Conversely, if it was an opulent sky-yacht, the gold-trimmed decor now tarnished and grimy becomes a stark reminder of its fall from grace.
Throw in sound and smell for good measure. The faint whistle of wind might become a shrill scream as it moves through damaged hull plates. The air inside could reek of mildew, burnt metal, or the sour staleness of abandoned provisions. These small sensory cues are quick ways to make this derelict hulk feel real.
2. Signs of Past Lives
What’s an abandoned ship without the crew who once tended to it? Even if the characters themselves are long dead or gone, their belongings paint a vivid picture. Scatter intimate details throughout the ship to suggest what kinds of lives were lived here. Empty mugs gathered around the mess table and scrawled notes tucked into uniform jackets can show camaraderie among crew members. A tattered teddy bear in the corner of a crew cabin might hint at someone’s vulnerability on the high winds. Items like the Crew’s Cards Found Mid-Game evoke a sense of “someone was just here…” which lends tension and drama to exploration.
On the darker side, let some remnants reflect the end they met. Bloody Deck Boots abandoned near a smashed porthole suggest someone might have jumped—or been forced out. The Glowdust Footprints trailing into a room where nothing else exists can hammer home an eerie sense of unresolved mystery. These small details turn objects into story hooks that build immersion.
3. Layering Damage and Time
This skyship isn’t sparkling new—it’s abandoned, maybe for years or even centuries. Show what time and exposure have done to its structure. Cracks along the floors reveal glimpses of the abyss below. Fungal growths from something unnatural creep across the walls due to arcane “leaks.” Certain rooms are inaccessible because corridors have collapsed—or worse, the entire ship groans violently if someone dares to step too heavily.
The ship’s weathered systems can also provide dynamic challenges. Maybe the air vents trap players in loops as they explore, forcing hot air out and slamming doors closed at the worst possible moments. Or deep in the bowels of the ship, heat-protection runes have failed, turning the engine room into a nearly uninhabitable sauna. As the ship deteriorates, it becomes more like a puzzle or adversary in and of itself, complicating exploration with environmental dangers.
4. Strange Atmosphere = Endless Questions
Keep players on edge with subtle inconsistencies. For example, maybe the skyship hums faintly, as though still receiving power from long-dead engines. Why? A mirror in the captain’s quarters might show someone standing in the corner of the room—a figure who isn’t there when players turn around. Is it an illusion? A ghost? Some shattered magical system malfunctioning? Let the place unnerve players just enough without throwing them straight into danger.
Crafting Unique Skyships
Every skyship is a product of its purpose, its owners, and its downfall. No two skyships should feel alike—after all, they’re a testament to the ingenuity of people who conquered the skies. Let’s go over some archetypes, and how to make them stand out.
1. The Wartorn Vessel
This ship might have been a proud battleship once, with heavy-duty weaponry like the Dragonfire Cannon and Sky-Piercer Ballista mounted on its decks. Now, its hull is riddled with holes, and one wing hangs twisted from a great collision. Maybe its crew fought valiantly to protect whatever lies in its hold—it could be an ancient artifact, or maybe just a treasure they refused to surrender. These ships exude tension, especially if hostile remnants of what caused the fight still linger.
2. The Merchant Sky-Barge
Floating markets and trade lanes in the sky need their carriers, but not all merchant vessels complete their routes. Perhaps this ship was ambushed by sky pirates, its cargo (like Feathersteel Ingots or Bottled Heavenly Rain) now scattered and left to tempt adventurers. Or perhaps something befell it mid-journey—an over-ambitious enchantment on the Mana Conduit causing the entire thing to destabilize. Either way, merchants are practical people, so their vessels often have unusual compartments (smuggler’s holds included) and improvised traps.
3. The Explorer’s Beloved
Captains obsessed with finding the corners of the world or charting celestial paths often customized their skyships into works of wonder. Inside these vessels, you might find strange discoveries like the Time-Warped Hourglass or experimental tools like the Air Pressure Nullifier. These ships often evoke awe and mystery, as their crews intentionally sought out the unknown—and might have gone too far.
4. The Sky Tyrant’s Flagship
This ship was no vessel of discovery—it was a weapon to control the skies. Its decorations are gaudy but cruel: banners of defeated sky-nations, weapons of great destruction like the Void-Crusher Harpoon, and ominous sigils etched across its halls. Perhaps a mutiny took place aboard this high perch of tyranny, or perhaps an enemy fleet dragged it down. Either way, the remnants of its dark history linger like a curse.
100 Items Found in an Abandoned Skyship
An abandoned skyship is a chance to blend looting with storytelling, suspense, and environmental drama. Whether it’s a haunted wreck frozen in time or a violent battleground waiting to be pieced together, make it unforgettable. Let every step, every item, and every creak bring your skyship back to life… if only long enough for the players to uncover its mysteries (or add their names to its tragedies).
AI + Procedural Generation = Worldbuilding Tool of your Dreams...
Coming soon to LitRPG Adventures Workshop...
Or check out my Advanced RPG Tools