One of the most universally intriguing locations in any fantasy setting is the mage’s tower. Imagine a tall, isolated spire overlooking misty forests or perched on a jagged cliff, brimming with secrets, arcane artifacts, and magic that seems to seep from its very walls. What lies within such a place? Well, it depends entirely on the wizard in question. Are they an aloof scholar, a mad inventor, or a dark spellcaster dabbling in forbidden magics? Whatever their nature, a wizard’s tower is more than just a home—it’s a reflection of their craft, personality, and mysterious pursuits.
Here’s the thing: filling a mage’s tower with unique and quirky items is what transforms it from just another building into a vibrant, living space in your tabletop game or story. These objects not only showcase the wizard’s skills and peculiarities but also give adventurers plenty of puzzles to solve, treasures to loot, and stories to uncover. A well-designed tower can spark curiosity with every dusty corner, creaky floorboard, or arcane shelf. And trust me, if your players stumble into a wizard’s tower and find everything they expected? You’ve missed an opportunity. Make it weird. Make it unexpected. Make it memorable.
AI + Procedural Generation = Worldbuilding Tool of your Dreams...
Coming soon to LitRPG Adventures Workshop...
Or check out my Advanced RPG Tools
So, while the mage’s tower may follow some architectural tropes—spiraling stairways, precariously high balconies, and rooms cluttered with unknowable things—its contents should always stand out. Below, I’ve gathered a sprawling list of 100 items likely to be found in such a mystical dwelling. Each category explores a different “flavor” of items, giving you tools to design a tower that truly enriches your game.
100 Items Found in a Wizard’s Tower
Now, let’s dive deep into the arcane labyrinth that is a wizard’s tower. From the mundane and practical to the downright bizarre, these items will cast a spell on your imagination.
Storage and Supplies
Not everything in a wizard’s tower is mind-bending or cursed. Wizards need somewhere to keep their spell components, extra robes, and scroll stashing. And because they’re wizards, even their storage solutions carry a bit of that magical flair.
# | Item | Description |
---|---|---|
1 | Self-Sorting Scroll Rack | A tall wooden rack whose compartments rearrange themselves to categorize scrolls by content—whether you like it or not. |
2 | Bottomless Jar of Pickled Eye Newts | No matter how many you pull out, the jar always remains full (but it smells terrible). |
3 | Whispering Pot of Ink | A blackened cauldron containing ink that softly murmurs spell fragments as you write with it. |
4 | Animated Broom Closet | The closet door snaps shut uninvited, and an enchanted broom inside aggressively tidies up any spilled debris nearby. |
5 | Unbreakable Glass Pantry | A floating pantry box that’s enchanted to never shatter…unless you say the one forbidden word inscribed underneath it. |
6 | Frosted Barrel of Everlasting Ice | A large barrel that produces chunks of magical ice, perfect for chilling potions or inexplicably keeping fish fresh. |
7 | Echoing Chest | A locked chest that echoes faintly with the sound of its contents being shuffled inside, although no one touches it. |
8 | Glowdust Canisters | Small jars of luminescent powder that emit a soft moonlit glow, used to identify magical anomalies. |
9 | Tiny Animated Filing Cabinet | A four-drawer cabinet that waddles along behind the wizard, occasionally opening drawers for forgotten documents. |
10 | Warded Food Basket | A picnic-style basket that fries any wandering hand that tries to sneak a biscuit without permission. |
Forgotten Trinkets
Every wizard has shelves filled with little knick-knacks that they’ve either stopped using, forgotten about, or just never quite figured out. These oddities can be great for creating mystery or injecting your world with whimsy.
# | Item | Description |
---|---|---|
11 | Singing Pebble | A small gray stone that hums cheerful tunes when it’s warm and mournful dirges when cold. |
12 | Wand of Harmless Sparks | A broken wand that releases harmless sparks when flicked. Stubbornly refuses to do anything else. |
13 | Mirrorpiece of Minor Judgement | A shard of enchanted mirror that whispers mild criticisms about your outfit. |
14 | Puzzlebox of Infinite Knots | A frustrating cube that ties itself into endlessly changing knots when tampered with. |
15 | Snail Shell of Faint Whispers | A gigantic snail shell that emits incomprehensible murmurs when held close to the ear. |
16 | Ever-Damp Washcloth | No matter how it’s dried or drained, this cloth remains perpetually damp. |
17 | Candle of Unflickering Light | Burns forever without flickering, making it oddly unnerving in drafty spaces. |
18 | Enchanted Deck of Plain Cards | A regular deck of cards that levitates but always drops itself when someone tries to cheat during a game. |
19 | Feather of Endless Dropping | This long colorful feather floats endlessly toward the ground without ever quite settling. |
20 | Clockwork Tarantula | A creaky, harmless mechanical spider that scuttles around and occasionally “reboots” by spinning wildly. |
Tools and Implements
Of course, a wizard’s craft requires tools. Their tower should be brimming with items to aid in their magical pursuits, both practical and mysterious.
# | Item | Description |
---|---|---|
21 | Alchemical Condenser | A spiraling glass contraption with copper tubing, used to distill magical essences from raw components. |
22 | Spell Inscription Kit | A finely crafted leather pouch containing quills, ink vials, and powdered gemstones used for writing spell scrolls. |
23 | Arcane Compass | Always points toward the largest magical source nearby, but glitches near illusions. |
24 | Rune-Cutting Chisel | Used to etch glowing runes into stone or metal sigils, though it hums ominously after prolonged use. |
25 | Crystal Pendant of Precise Focus | Amplifies magical energy for greater accuracy but grows hot when used excessively. |
26 | Motes of Captured Starlight | Tiny vials containing suspended pinpricks of starlight that glow brighter during divination rituals. |
27 | Foldable Summoning Circle | A compact, portable version of a summoning circle that unfolds like a full-sized rug. |
28 | Phoenix Ash Pestle and Mortar | Infused with regenerative heat, this mortar can grind even the toughest magical ingredients. |
29 | Arcane Recording Orb | Suspends itself in mid-air while recording spoken conversations in glowing glyphic script. |
30 | Clocktower Wand Timer | A wand attached to a ticking mechanism, ensuring precise durations for timed spells or experiments. |
Mysterious Objects
Some things in a wizard’s tower defy easy explanation. These are the curiosities that keep adventurers (and players) guessing.
# | Item | Description |
---|---|---|
31 | Shifting Crystal Orb | A crystal ball whose vibrant colors shift in response to emotional energy nearby. |
32 | Whistling Key of Locked Doors | A brass key that emits a faint whistle when held near locked doors. |
33 | Pulsating Amulet | Glows in rhythmic pulses like a heartbeat, but nobody knows why or how it’s tied to the tower. |
34 | Time-Drifting Hourglass | Sand appears to flow backward, forward, or sideways based on the phase of the moon. |
35 | Ghostly Lantern | Appears translucent yet emits a cold, dim light that doesn’t seem to reach far. |
36 | Chain of Unbroken Holding | A silver chain that coils gently on its own, refusing to ever tangle or knot permanently. |
37 | Frosted Spectacle Lens of Hidden Text | Reveals secret messages inscribed on frosted glass surfaces. |
38 | Box Containing Deep Snoring Sounds | When opened, the snoring becomes louder, implying something much larger packed within tightly-folded dimensions. |
39 | Wandering Map | Depicts changing geographical features daily, including mysterious symbols that only appear at night. |
40 | Flask of Interminable Loops | The interior of this flask appears to stretch outward forever when peered into. |
Vermin and Infestations
Despite the magic and grandeur, a wizard’s tower isn’t immune to pesky intrusions. In fact, some of the critters found in these towers are drawn to the ambient magical energy like moths to a flame. And let’s be real—sometimes wizards even encourage it, either through neglect or accidental summoning mishaps.
# | Item | Description |
---|---|---|
41 | Jar of Spell-Eating Mites | A glass jar containing tiny glowing mites that feed on weak magical auras (and can wreak havoc on spell scrolls). |
42 | Ghost Rats | Semi-transparent rodents that squeak ethereally, causing unease but little actual harm. |
43 | Fireproof Roaches | Insects that took up residence after surviving years of accidental fireball discharges in the lab. |
44 | Closet Full of Cobweb Spiders | A nook overflowing with mundane but gigantic spiders that tend to set up shop anywhere too dusty or unused. |
45 | Spectral Termites | Invisible until illuminated by magical light, these termites feast on enchanted wood. |
46 | Animated Dust Bunnies | Tiny puffs of magically animated dust that roll around like mischievous tumbleweeds. |
47 | Imp-Trap Terrarium | A small terrarium filled with caged imps imprisoned in stasis. They occasionally blink in annoyance when poked. |
48 | Invisible Gnats | Easily felt but impossible to swat, this swarm buzzes endlessly near anyone in the tower’s warmer areas. |
49 | Wandering Ooze Puddle | A sentient yet harmless puddle of gray ooze that slowly roams underfoot, seemingly curious about adventurers’ shoes. |
50 | Arcane Bat Colony | A family of magical bats that nest in rafters and spark faintly as they flap their wings in unison. |
Unusual Ingredients
No self-respecting wizard’s tower is complete without a stockpile of bizarre and rare ingredients. Often used for spellcraft, alchemy, or rituals, these items are both fascinating and slightly terrifying, especially when players realize what spells they might help create.
# | Item | Description |
---|---|---|
51 | Powdered Dragonbone | A fine white powder made by grinding the bones of dragons, potent in necromancy and evocation spells. |
52 | Shimmering Moonstone Dust | Gathered exclusively under full moons, this sparkling dust amplifies enchantment-based magic. |
53 | Bottled Lightning | A tightly sealed jar that flashes and crackles with concentrated storm energy inside. |
54 | Basilisk Tears | A vial of dark green liquid, rumored to reverse certain petrification rituals (assuming you survive the sourcing). |
55 | Smoked Specter Venom | A swirling gray liquid harvested from spectral creatures, useful for creating potions of invisibility. |
56 | Solar-Flame Bloom Petals | Dried petals from a rare flower that only grows at solar eclipses, used in powerful sun-based spells. |
57 | Ash of Eternal Youth | A pinch of silvery ash said to be gathered from the pyres of immortal beings. |
58 | Screaming Fungus Spores | These spores emit a blood-curdling screech when disturbed but are invaluable in banishment rituals. |
59 | Phantom Fish Scales | Translucent scales from mystical fish often seen near portals to the astral plane. |
60 | Bloodroot Shards | Sharp red crystals that hum faintly, rumored to contain the essence of forgotten warriors lost in battle. |
Weapons and Armor
A wizard’s tower isn’t generally thought of as armory territory, but magic often blurs the line between utility and warfare. These enchanted (or experimental) weapons and armor pieces are as dangerous as they are fascinating.
# | Item | Description |
---|---|---|
61 | Sentient Dagger | A small blade that whispers helpful (and sometimes unhelpful) advice while in combat. |
62 | Self-Repairing Chainmail | This armor mends itself over time but grows more difficult to wear due to an increasing weight. |
63 | Staff of Shifting Dimensions | A long staff adorned with portals that snap open and closed randomly when swung, making its use highly unpredictable. |
64 | Mirror Shield of Deflection | A polished reflective shield that can bounce back light spells but trembles when evil magic is near. |
65 | Sword of Splintering Light | A longsword that flashes brilliant light with each strike, briefly blinding nearby foes. |
66 | Cloak of Uncertain Invisibility | Grants partial invisibility but leaves a ghostly silhouette behind, unnerving most who see it. |
67 | Gauntlet of Telekinetic Grip | Enhances the wearer’s grip strength and allows minor telekinetic manipulation of nearby objects. |
68 | Helmet of Prophetic Whispers | Provides cryptic advice moments before danger strikes—a useful but terrifyingly vague tool. |
69 | Wand of Tactical Misdirection | Emits harmless bursts of light and sound meant to confuse enemies about your position. |
70 | Boots with Featherstep Enchantment | Reduce the sound of footsteps to total silence while walking, perfect for stealthy escapes. |
Valuables and Coin
Even the most ascetic of wizards can’t resist the allure of valuable treasures, and their towers are often laden with both practical riches and items of historical or magical significance.
# | Item | Description |
---|---|---|
71 | Enchanted Ruby of Ceaseless Warmth | A palm-sized gemstone that heats gently when held in your hand. |
72 | Ancient Gold Coins | Dull, worn coins etched with runes proclaiming their origins in a lost civilization. |
73 | Bejeweled Hourglass | A glittering timepiece filled with iridescent sand that glows when used in divination. |
74 | Starlight Tiara | A finely wrought headpiece pulsing with celestial light, said to amplify wisdom and charisma. |
75 | Tome of Endless Pages | An ancient book that always feels heavier than expected; its pages seem endless, cataloging countless magical secrets. |
76 | Sapphire Skull | A realistic crystalline skull that occasionally flashes with electric blue sparks. |
77 | Eternal Coin Pouch | A small leather pouch that produces one coin per day, though never more than that. |
78 | Gem-Studded Music Box | When opened, this intricate music box plays haunting melodies and projects illusions of twinkling lights. |
79 | Ornate Ancient Chalice | A goblet of silver and black iron that glows faintly but never tarnishes, even after centuries of use. |
80 | Crystal Figurine of a Sleeping Dragon | Warm to the touch, this miniature dragon figurine is rumored to awaken in times of danger. |
Storage and Supplies (Extended)
Sometimes, storage solutions in a wizard’s tower serve more than just practical purposes—they can be quirky, odd, or downright unsettling. Wizards don’t do “normal,” even when they’re just storing their lunch or sorting their wardrobe.
# | Item | Description |
---|---|---|
81 | Infinite Wardrobe | A gnarled armoire that appears empty at first glance but swaps its contents every hour with random garments from parallel dimensions. |
82 | Hovering Book Cradle | A floating wooden contraption that cradles an open book, jealously snapping shut if anyone tries to read over your shoulder. |
83 | Bottomless Wine Cask | Never runs out of mediocre wine. It’s questionable whether the wine is even meant to be drunk. |
84 | Self-Sealing Potion Cabinet | A glass cabinet that secures itself with a whisper when someone leaves it open—sometimes too enthusiastically. |
85 | Singing Barrel of Grain | Occasionally breaks into low, bass-like tones when jostled. Flavor of the grain is surprisingly unaffected. |
86 | Ever-Polished Silverware Box | This unassuming box creaks open to reveal perfectly polished utensils that resist staining or tarnishing—ideal for family feasts. |
87 | Closet of Endless Hangers | Overflowing with mundane wire hangers, no matter how many are removed, they seem to double overnight. |
88 | Arcane Refrigerating Chest | A frigid trunk set to “ice age” thanks to rudimentary frost runes carved directly into its latch mechanism. |
89 | Shadowed Pantry Shelf | This shelf absorbs light and holds perishables that remain fresh indefinitely—though they look strangely desaturated. |
90 | Animated Drawer of Misplaced Things | A tiny but sentient desk drawer that fetches items forgotten around the tower, though it has a penchant for lying. |
Forgotten Trinkets (Extended)
Not every magical object in a wizard’s tower is grand or purposeful. Some items are just… weird. Often overlooked but brimming with personality, these little oddments beg for creative storytelling opportunities.
# | Item | Description |
---|---|---|
91 | Lantern Snail Shell | A glassy shell that glows faintly when left undisturbed. The glow disappears if picked up, adding to its inexplicable allure. |
92 | Giggling Pebble | A smooth black stone that emits soft giggles when passed from hand to hand. Slightly creepy. |
93 | Phantasmal Quill | This quill writes in silver ink that fades over time, leaving you wondering what secrets were once written. |
94 | Candle of Endless Drip | A wax candle that burns forever but leaves a continuously growing mountain of useless wax drippings beneath it. |
95 | Heartbeat Stone | Throbs like a heartbeat faintly in your chest pocket. Its purpose? Nobody’s sure, but it feels unsettlingly alive. |
96 | Time-Bound Locket | A small brass locket showing a picture that changes depending on the time of day. During twilight, it reveals a shifting, humanoid shadow. |
97 | Musical Wind Chime | Plays lovely melodies when hanging still, but in actual wind, it freezes in complete silence. |
98 | Jelly Jar Containing a Single Blink | The jar contains an unexplainable ripple of reality that looks like a “blink” suspended in amber, happening on repeat. |
99 | Clockwork Beetle | A tiny, mechanical insect that hums softly when wound up and flits around, mapping small scraps of paper with precision. |
100 | Paper Crane with a Mind of Its Own | An enchanted origami bird that flies aimlessly about the room until it eventually folds itself back into flat paper. |
Additional Thoughts: Versatility in Loot
Adding these items to a wizard’s tower isn’t just about creating a sense of wonder—it’s about providing surprises that your players will want to poke, prod, and experiment with. Some are useful; others? Total red herrings. Either way, they make exploration a blast. Use these objects to entice players into deeper parts of the tower or as catalysts for unexpected humor, danger, or quest hooks! Whether it’s a giggling pebble or a sinister jar holding bottled lightning, every item adds something personal to the wizard’s world.
How to Use These Items in Gameplay
Here’s the thing about a wizard’s tower—it can be a treasure chest of encounters, storylines, and quirky weirdness if done right. As a dungeon master, storyteller, or creator, integrating some of these items into gameplay can turn a stroll through some wizard’s spell-riddled home into an unforgettable adventure. But how do you pull it off without drowning players in a sea of random knick-knacks? Let’s break it down.
First, use these items to seed quests or mysteries. Imagine the players stumble upon a locked cabinet that contains Puzzlebox of Infinite Knots. Maybe the local wizard disappeared decades ago, and only by solving the bizarre cube can the adventurers unlock the next clue to their disappearance. Or perhaps there’s an hourglass with sand flowing backward found shattered next to the wizard’s notebook—why was the flow reversed, and what was its purpose? These small items can turn into big story hooks if you sprinkle in enough mystery.
Second, environmental storytelling is a game-changer here. Let’s say the party enters a study where the Motes of Captured Starlight provide the only source of light, slowly rotating like tiny fireflies. On the desk sits a Time-Bound Locket, its shifting imagery possibly corresponding to the alignment of an ancient arcane gate in another room. With no NPCs in sight, these curiosities give the players context, clues, and direction. The items can speak volumes about the wizard’s past, habits, and ambitions without you saying a single word.
Third, many of these magical oddities can double as resources for crafting or problem-solving. That Arcane Compass? Imagine how valuable it would be to locate an area steeped in magic during a critical juncture in the campaign. The Phoenix Ash Mortar and Pestle? A prime ingredient grinder for any alchemy-based subplot. Even the Frosted Barrel of Everlasting Ice might seem mundane—until the players realize they need frozen wyvern meat for their next concoction. The key here is to make these items feel useful but also clever to utilize.
Finally, tailor these items to the tone of your campaign. If your campaign leans into comedic elements, throw in sillier options like the Ever-Damp Washcloth or Candle of Endless Drip just to see how the group bounces off them. On the flip side, for darker, horror-flavored campaigns, look toward items like Spectral Termites, Jar of Spell-Eating Mites, or the eerie Heartbeat Stone. The tower’s vibe and its contents should reflect the tone of your story—and enhance the party’s overall experience.
The goal here is versatility. Freeze-time hourglasses aren’t just indie puzzle props; they’re great for saving lives in combat. A jar of bottled lightning might seem like window dressing until someone’s quirky character decides to weaponize it mid-battle. Once you see your players interact with these objects in unexpected ways, you’ll understand how much fun and flavor they can add to your world.
Adding Realism to a Wizard’s Tower
One critical aspect to making a wizard’s tower feel alive and immersive is realism. I don’t mean ditching all the magic and opting for drywall and IKEA furniture—we don’t need a “real-life wizard bachelor pad”—but adding those grounded, sensory details that make the place feel like a wizard has lived, worked, and maybe experimented there for years (or centuries). Let’s tackle how you can pull this off step by step.
First off, wear and tear matters. A wizard’s tower is inherently filled with weird energies, so you’d expect some of those effects to leak into the environment. Magical residue might leave burn marks on the stone walls, some shelves could sag under the weight of ancient tomes, and parts of the ceiling could crumble where repeated summoning mishaps unleashed chaos. Introduce elements like scuffed floors, cracks etched with glowing runes, or soot stains near an old alchemical lab. The players walking in should feel like this place has been used—and not necessarily carefully.
Now, think about clutter versus organization. Is the wizard meticulous, with a room of floating tomes returning to their designated hovering spot when idle? Or is the space chaotic, where broken wands, experimental potions, and odd trinkets are strewn across tables in barely controlled chaos? A mix of mundane (ink-stained tables, food scraps, forgotten robes) and magical clutter (that flying map that just can’t settle) creates a sense of layers. This wizard lives here. They’ve had good days and bad.
Don’t forget about dust accumulation. Even if the tower is enchanted to “self-clean,” there should still be corners or forgotten rooms where enchantments have failed or worn thin over the centuries. Maybe there’s an attic filled with spiderweb-covered teleportation circles that haven’t worked since the wizard first experimented with transportation magic. Or perhaps dust motes aren’t mundane at all, instead forming tiny sentient beings due to the lingering magic in the tower. Even cleanliness can add personality to the wizard’s space.
Next, use a combination of mundane and magical items. For every glowing crystal or anti-gravity shelf, throw in some recognizable, everyday items like a rusty kettle, an old broom (not animated this time), or parchment with mundane lists of expenses (a wizard’s budget has to account for potion failures and broken jars somehow). These details not only ground the space but also give the party adventuring moments of normalcy amid the strange chaos.
The architecture should reflect the wizard’s personality. Is the tower grand and elegant, with sweeping staircases and massive panoramic windows that embrace nature? Or is it menacing—black stone, jagged as if carved by dark forces, and filled with narrow spiral staircases designed to confound intruders? Perhaps it’s eccentric, with staircases that climb nowhere, doorways that only open for those who solve silly riddles, and hallways constantly shifting like a bad dream. The physical structure should echo its occupier.
Another layer of realism comes from sounds and smells. The tower might hum faintly from latent magical energy. Or every step on the creaky floorboards could trigger faint whispers in an ancient forgotten tongue. Smells can range from pleasant flowery concoctions wafting from the enchanting lab to something stomach-churning, like rotting magical ingredients (ew). The point is to activate the players’ senses—don’t just make them see the wizard’s world; make them feel it.
Interactive design features can bring the whole environment to life. What if the players touch an enchanted mirror and accidentally see not their reflection but a sidelong glimpse of another wizard working inside their own silent reality? Or what if opening the wrong drawer releases harmless animated spiders that scuttle off with everyone’s scrolls? Adding little moments where players engage with the tower generates immersion.
Finally, keep the tower’s theme consistent but not totally predictable. Maybe this wizard was obsessed with time, so everything is infused with mechanical clockwork elements and ticking devices. Or maybe they were a collector of souls (yikes), and their furniture is made from translucent, ghastly materials. Whatever the specific tone, let that personality shine but incorporate surprises, like a silly item (an Ever-Damp Washcloth, for example) to contrast with the overarching “big scary mage” vibe. Even wizards need towels, right?
Creating Unique Wizard’s Towers
A wizard’s tower is more than just a backdrop. Done right, it becomes a character in its own right—a breathing, pulsing, and memorable part of your world. Here’s how to raise your tower from “generic magic lair” to something players will talk about long after the campaign ends.
Start with the wizard’s identity. Who are they? A reclusive old eccentric obsessed with altering reality would have a very different tower from a scholarly wizard obsessed with celestial phenomena. This informs everything—from the tower’s location to its quirky magical flavor. If your wizard is a necromancer, maybe their tower is a gothic spire surrounded by constantly wilting flowers. On the other hand, a jovial alchemist’s tower might be an explosion of color, with scented smoke wafting from mismatched chimneys.
Location is equally important in shaping its vibe. An underwater tower with an air bubble surrounding it offers not only a cool visual but also logistical challenges for adventurers. How about a hovering tower that drifts among the clouds, reachable only via a network of teleportation glyphs? You can even place it somewhere unexpected—like an abandoned, crumbling ruin at the heart of a bustling city that just so happens to pulse with raw magic underfoot.
Don’t be afraid to make the structure itself a living entity. The tower could shift, groan, or even talk—it might actively dislike intruders and shift its layout in response. Maybe every door demands a riddle before it allows entry, or the portraits lining the walls have full-blown conversations with anyone who passes. Towers that react to player choices immediately become more immersive.
Lastly, lean into the stakes and the story. Is this tower a simple magical refuge, or does something sinister lurk in its forgotten chambers? Add layers of intrigue by tying the tower into the broader world. Perhaps this isn’t just a tower—it’s a magical prison for an ancient evil, and tampering with its wards could unleash catastrophic consequences. Or maybe the tower is a remnant of a bygone era, with magic so old even the wizard doesn’t fully understand its secrets. Use these layers to keep your players guessing!
In the end, your wizard’s tower is your canvas—decorate it with narrative hooks, interactive oddities, and just enough chaos to keep everyone leaning forward.
AI + Procedural Generation = Worldbuilding Tool of your Dreams...
Coming soon to LitRPG Adventures Workshop...
Or check out my Advanced RPG Tools