200 Random Ocean / Sea Encounters for DND

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200 Random Ocean / Sea Encounters for DND

100 Random Ocean Encounters

  1. A ship approaches the ship. It is flying a flag of a strange design. It is a ship of the sea elves, who are at war with the merfolk, who live beneath the waves.
  2. The ship is flying a flag of a strange design. It is a ship of the merfolk, who are at war with the sea elves, who live beneath the waves. 
  3. A ship approaches the ship. It is flying the banner of a strange city. It is a ship of the air elves, who are at war with the ground elves, who live in the forests and mountains. 
  4. A ship approaches the ship. It is flying a flag of a strange design. It is a ship of the ground elves, who are at war with the air elves, who live in the forests and mountains. 
  5. The ship is attacked by a band of pirates. 
  6. The ship is attacked by a band of pirates. They appear to be friendly, but they are actually bandits who have been hired to attack the ship. 
  7. A ship approaches the ship. It is flying a flag of a strange design. It is a ship of the water elves, who are at war with the fire elves, who live in the deserts and volcanoes. 
  8. A ship approaches the ship. It is flying a flag of a strange design. It is a ship of the fire elves, who are at war with the water elves, who live in the deserts and volcanoes. 
  9. A ship approaches the ship. It is flying a flag of a strange design. It is a ship of the air elves, who are at war with the ground elves, who live in the forests and mountains. 
  10. A ship approaches the ship. It is flying a flag of a strange design. It is a ship of the ground elves, who are at war with the air elves, who live in the forests and mountains. 
  11. A group of pirates are attacking a merchant ship. (+Players can choose to help the pirates or help the merchants. 
  12. A group of pirates are attacking a merchant ship. Players can choose to help the pirates or help the merchants. Attack the ship and loot their treasure. They will find 1d4 gems worth 2d10 gp each, and 1d4 potions of healing. 
  13. The ship is attacked by a giant shark. A group of young mermaids are hiding in the water. They will ask the players to help them kill the shark. If the players kill the shark, they will be rewarded with 1d6 gems worth 1d10 gp each and 1d6 potions of healing. 
  14. A group of pirates attack the ship. The pirates are led by a pirate named Captain Crocodile. Captain Crocodile will offer to sell the players a magic sword for 1d10 x 100 gold pieces. If players refuse to buy the sword, Captain Crocodile will attack. 
  15. The ship is attacked by a giant squid. If players kill the squid, they will receive 1d4 gems worth 4d10 gp each and 1d4 potions of heroism. 
  16. The ship is attacked by a giant turtle. A group of mermaids are hiding in the water. They will ask the players to help them kill the turtle. If the players kill the turtle, they will be rewarded with 1d4 gems worth 10d10 gp each and 1d6 potions of healing. 
  17. The ship is attacked by a giant shark. A group of mermaids are hiding in the water. They will ask the players to help them kill the shark. If the players kill the shark, they will be rewarded with 1d6 gems worth 5d10 gp each and 1d6 potions of healing. 
  18. The ship is attacked by a giant squid. A group of merfolk are hiding in the water. They will ask the players to help them fight the squid. If players kill the squid, they will be rewarded with 1d4 gems worth 6d10 gp each and 1d4 potions of heroism. 
  19. The ship is attacked by a giant turtle. A group of merfolk are hiding in the water. They will ask the players to help them fight the turtle. If the players kill the turtle, they will be rewarded with 1d4 gems worth 7d10 gp each and 1d4 potions of healing. 
  20. The ship is set upon by a giant flying squid monster known as a razortooth squid. The razortooth squid attacks from above and tries to slam into the ship and destroy it. 
  21. Players encounter a ship shipwrecked on the ocean. The ship is empty, except for one sailor. He is lying on the deck and is still alive. He is badly wounded, but he will not die as long as he does not get wet or exposed to the air. If the players save him, he will reward them with a magic item. If the players leave him there, he will die. 
  22. In a storm, the players see a ship sinking. They can save the ship, but they will have to fight pirates. 
  23. A ship approaches the ship the players are on. It appears to be flying a flag of truce. The ship flies up alongside the players’ ship and a man on a rope climbs aboard the players’ ship. He says he is a messenger and he has a message for the captain of the ship. The man’s name is Jonas and he is a merchant. He says he has a message for the captain from her brother and he will only give it to her. He will not give it to anyone else. The man is so desperate for the captain to take this message that he will do anything to get it to her. He will even give the players anything they want if they will help him get the message to the captain. His message is simple: ‘Help me!’ 
  24. A mysterious green light is seen on the horizon. As it moves closer, it resolves into a huge green dragon flying through the air! It flies over the top of the ship and banks around for another pass! It’s huge! 
  25. A giant octopus lurches out of the sea and grabs one of the ship’s oars! It’s huge! 
  26. Players see a small island ahead. There is a small village on this island and a small fort on top of the hill overlooking the town. As the players approach, they see men in leather jerkins running down to the docks, armed with shields and spears. They are fishermen in this village and they are prepared to defend themselves against pirates and raiders! 
  27. A ship approaches the ship the players are on. It appears to be an old, fat merchant ship. It looks like it’s full of cargo and it is slowing down and it’s coming towards them! This is not a friendly ship! It’s a pirate ship! 
  28. The players see a small island ahead. It looks like there is a small village on top of this island and there are three fires burning high on top of three poles around the village. 
  29. A small fishing boat approaches the ship that the players are on. The captain of this fishing boat tells them that there is an island ahead with an old fort on top of it that has been abandoned for years. There have been stories of strange creatures seen coming out of that fort at night and people have been disappearing from the nearby village recently… 
  30. The players see a ship approaching them. It seems to be flying a flag of truce. There is no sign of any attack… The ship flies up alongside the players’ ship and a man on a rope climbs aboard the players’ ship. He says he is a messenger and has news for the captain of the ship. 
  31. A ship comes into view. It’s a ship of the air. It’s flying above the water. As you get closer, you see that it is a pirate ship. It has a flag on it with a skull and crossbones. It’s flying upside down. As you get closer, you see that it is a pirate ship upside down. 
  32. A giant bird swoops down and snatches the player. 
  33. A giant bird swoops down and steals a player’s helmet. 
  34. A ship approaches from the horizon. As it gets closer, you see that it’s a pirate ship. 
  35. A large squid attacks the ship. If a player is on deck, he will get wet. 
  36. A large squid attacks the ship. If a player is on deck, he will be attacked. The squid will attack for 1d4+1 rounds and then retreat into the ocean. 
  37. A battle between an airship and a giant squid rages above you. The airship is painted with the symbol of a wizard’s guild. 
  38. A battle between an airship and a giant squid rages above you. The squid is painted with the symbol of a pirate guild. It has a flag on it with a skull and crossbones. 
  39. You see a giant whale in the distance. It appears to be flying toward you at great speed. 
  40. You see a giant flying whale in the distance. It appears to be flying toward you at great speed. 
  41. A fishing boat with a single sail approaches the ship. Its captain offers to sell the players fish from his boat. The fish smell bad and are half price. 
  42. A group of 3d6 fishermen approach the ship and ask the party to help them catch fish. They will pay well, but the party must put on smelly leather clothes and help them for an hour. If the party does not do this, the fishermen will attack. They are pirates who want to make sure the party is not a threat. 
  43. A young man named Wesley approaches the party and offers to sell them a map to a lost city. He will not reveal the price until they see the map. The map is actually a map of an island with a volcano in the center. When they reach the volcano, they will realize there is no city, just a ruin in the middle of the island. 
  44. A fishing boat approaches the ship and offers to sell the players fish. The fish are normal and are half price. 
  45. A ship approaches the ship and offers to sell the players weapons at half price. 
  46. Two men approach the party and offer to sell them expensive jewelry from their ship. 
  47. A group of 3d10 mercenaries approach the party and offer to join them on their adventure for 10 gold pieces each per week. They will follow orders, but they are not very good at following orders and are likely to cause trouble for players. 
  48. A group of 3d4 stonemasons approach the party and offer to do odd jobs for them for 10 gold pieces each per week. They will do anything from carrying goods to digging holes in the ground. 
  49. A merchant ship approaches the ship and offers to sell the players magic items at half price. 

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  1. A merchant ship approaches the ship and offers to sell the players normal goods at half price. 
  2. Players find a sunken ship. Inside, they find a mermaid. She will tell them she is the guardian of the ship and that they must go on without her because she is cursed to remain here forever. 
  3. Players find a ship, but it is not the ship they are looking for. A group of pirates are on the ship. After talking to the players, they realize that the players are not members of the navy and attack them. 
  4. Players find a ship that is sinking. There are a group of sailors on the deck, who are singing the song of the sea. They will not answer any questions or help the players in any way. 
  5. Players find a ship that has been sinking for some time. There is nothing there except a giant squid that is feeding on the remains of the ship and its crew. 
  6. Players find an old, abandoned ship. The ship is full of merfolk who are trying to hide from a group of pirates that are searching for them. 
  7. Players find an abandoned ship in which there are 5d6 kobolds who have been torturing a group of captured humans for information about the nearby islands and towns. 
  8. Players find an abandoned ship in which there are a group of adventurers who have been turned into kobolds by a group of kobolds who have been hiding in the hold of the ship, waiting for players to board it so they can attack them and steal their stuff. 
  9. Players find a ship that looks like it was once a merchant ship but now has no sails and is being moved by magic. If players investigate, they will find that the ship is being controlled by a group of elementals that were brought here by a wizard who is using them to power his ship by force. 
  10. Players find a ship that is being moved by magic. The ship will try to ram them if they get too close. 
  11. Players find an empty ship that has one oar missing and one oar broken. If players investigate, they will find that a group of sea nymphs have been using this ship to attack ships and then feed on the bodies of the sailors once they have been killed by the nymphs’ songs. 
  12. A ship approaches, flying the flag of a far-off land. It is the first ship from that land to reach these shores. 
  13. A ship approaches, flying the flag of a far-off land. It is a ship of war, and its captain is looking for trouble. 
  14. A ship approaches, flying the flag of a far-off land. It is a trade ship, and it is carrying a rare and valuable cargo. 
  15. A ship approaches, flying the flag of a far-off land. It flies no flag, and its captain has no name. 
  16. A ship approaches, flying the flag of a far-off land. It flies no flag, and its captain has no name. This ship is actually a pirate ship, and its captain is looking for easy prey on which to raid. 
  17. A ship approaches, flying a foreign flag. It is actually a pirate ship, and its captain has decided that this is as good a place as any to strike. 
  18. A ship approaches, flying a foreign flag. It is actually a pirate ship, and its captain has decided that this is as good a place as any to strike. The captain is actually an insane wizard who has been driven mad by his years at sea and his desire for gold and precious gems. He has been known to cast spells at random with little regard for whether or not he will hit his target. 
  19. The sea seems to be growing darker, and a storm seems to be coming on fast. 
  20. A strange creature, part fish and part man, swims by. It does not seem to notice the players. 
  21. A strange creature, part fish and part man, swims by. It sees the players and attacks! 
  22. A group of orc pirates are having a celebration. They are drinking and laughing. The orcs are wearing armor and carrying weapons. A fight breaks out between the orcs. They will attack the party if they get too close. 
  23. A group of elven rangers are walking along the beach. They are looking for tracks. They appear to be looking for something lost in the water. They will ask the party for help. 
  24. A ship is washed up on shore. It appears to have been attacked by pirates. The ship is wrecked and has no sails, oars, or masts. The ship has several holes in it. 
  25. A ship is seen approaching shore. The ship is flying the flag of a kingdom. The ship is flying under the flag of a nation that has no diplomatic ties with the kingdom or the region. 
  26. A ship is seen approaching shore. It is flying a flag that is not recognized by the players. The ship is flying under the flag of a nation that has no diplomatic ties with the kingdom or region. The ship is seen approaching shore. Two smaller ships approach the larger ship and attack it! 
  27. A group of men and women are gathered together praying for their dead comrades and for the souls of their dead comrades. They are from a nearby town or village and are here paying their respects to their dead comrades who died at sea and were washed up on shore here. 
  28. A group of cultists are gathered together chanting and praying to their dark god for more power for their dark god. The cultists are armed with short swords and shields. 
  29. A group of armed men and women are gathered together praying for their dead comrades and for the souls of their dead comrades who died at sea and were washed up on shore here. They are from a nearby town or village and are here paying respects to their dead comrades who died at sea and were washed up on shore here. 
  30. A group of pirates are sitting around a campfire singing sea songs. They appear to be drunk and will attack if provoked or challenged. 
  31. A group of pirates are sitting around a campfire singing sea songs. They appear to be sober and will attack if provoked or challenged. 
  32. A ship passes by, but nobody on board will answer any questions. They will just keep their heads down and eyes averted. 
  33. A ship passes by, and the captain asks if anyone has seen a man named ‘George.’ 
  34. A ship passes by, and the captain asks if anyone has seen a man named ‘George.’ The captain’s name is George. 
  35. A ship passes by and a passenger looks at the party and grins. The passenger is actually a demon in disguise and the grin is actually a mouth full of fangs. 
  36. A ship passes by and the captain tells the party that they are looking for a man named ‘George.’ The captain’s name is George and he has been missing for three days. 
  37. A ship passes by and the captain tells the party that they are looking for a man named ‘George.’ The captain’s name is George and he has been missing for three days. The captain is actually a demon in disguise. 
  38. A ship passes by and the captain tells the party that they are looking for a man named ‘George.’ He has been missing for three days. The captain is actually a demon in disguise and he transformed himself into the captain and killed the real captain and took his place as part of an evil plot to take over the world. 
  39. A ship passes by and the captain tells the party that they are looking for a man named ‘George.’ He has been missing for three days. The captain is actually a demon in disguise and he transformed himself into the captain and killed the real captain and took his place as part of an evil plot to take over the world. The captain’s name is George. 
  40. A ship passes by and it has no captain. It is being steered by a skeleton with an eyepatch. 
  41. A ship passes by and it has no captain. It is being steered by a skeleton with an eyepatch. The skeleton says, ‘Arrr! Look what I found!’ It holds up a bottle of wine like a trophy. 
  42. The ship encounters a small island in the middle of the water. It is beautiful and inviting, but if players walk on the grass, they will be attacked by centipedes the size of dogs. 
  43. The ship encounters a large island in the middle of the water. It is beautiful, and there is a large marble statue of a woman in the center of the island. If players approach the statue, they will be attacked by 2d10+10 giant ants. 
  44. A ship approaches the ship and asks for help. The ship is full of women who were kidnapped and are being held for ransom. If the players agree to help, they will find out that the women are actually 2d6+6 kobolds in disguise. 
  45. The ship encounters a ship that is sinking. If players approach, they will find out that it is a ship full of pirates who were trying to attack the ship the players are on. The pirates are trying to steal as much as they can before they sink. 
  46. A huge storm approaches. If players don’t find shelter, they will be blown off course and end up in a different part of the world.. 
  47. A group of 2d6+6 humans approach the ship and ask for help. They are looking for a lost city full of gold. If they are not stopped, they will cause trouble for the players later on down the line when they return to port and tell everyone what happened. 
  48. A lonely lighthouse appears on the horizon. If players approach, they will find out that it is really a magic lamp that will summon a djinn if rubbed hard enough. 
  49. The ship is boarded by seagulls that attack everyone on board. 
  50. A ship approaches the ship and asks for help. The ship is full of women who are being held for ransom by a tribe of sea-people known as Merfolk. If players agree to help, they will find out that the women are actually Merfolk in disguise. 
  51. A sea serpent attacks!

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Ocean Encounters D&D
Ocean Encounters D&D

100 Random Sea Encounters

1) A fish flies out of the sea and into the air. Another quickly follows. Before players know it, dozens of fish are airborne and attacking them.

2) A school of giant eels rises from the depths and attacks. These eels shoot out of the water and can even chase after players on land for a short distance.

3) A kraken rises from the deep and attacks the ship. The body of the kraken is so large it covers the entire ship. It attacks from below, wrapping its tentacles around the hull and attempting to crush it.

4) A giant octopus comes out of the sea and wraps its tentacles around a ship. It fights from the water, using its tentacles to fight. While not as big as a kraken, it’s twice as fierce and ten times as mean.

5) A ship comes under attack from a flying turtle. It flies out of the sea and dives down upon the ship. This turtle fights like a dragon. It not only bites and claws like a dragon, but it also spits acid and breathes fire.

6) A giant whale flies out of the water. It’s not big enough to swallow a ship, but its sheer size means it’s still a force to be reckoned with.

7) A giant maelstrom rises from the sea. It has swirling water at its center. The ocean churns around it, creating a vortex that sucks in everything in its path.

8) A ship is attacked by a giant jellyfish. Instead of tentacles, this creature has a cluster of tentacles inside it. When it strikes, this tentacle cluster shoots out.

9) A ship is attacked by a giant jellyfish. This jellyfish is made of pure water. When it attacks, it drains water from its victims. This water is absorbed into the jellyfish, causing it to grow.

10) A ship is attacked by an army of humanoids riding dolphins. They attack with spears and harpoons.

11) A ship is attacked by a giant shark. Instead of a jaw, it has a large beak with a sharp hook at the end of it. This beak is attached to a chain, which is wrapped around the body. This chain makes it easier for the shark to attack.

12) A ship is attacked by a giant octopus. This octopus has tentacles eight tentacles. Three are normal tentacles that can attack, but the other five are huge tentacles that can reach far away.

13) A creature made of liquid fire rises from the sea. It has no physical form, but its liquid fire can burn anything. It can strike out at victims with its flaming arms or engulf them in flames.

14) A ship is attacked by a giant squid. It’s not the only giant squid present. Several dozen squid rise from the sea.

15) A ship is attacked by a giant squid. This squid has the head of a sea horse and the body of a squid. It’s huge and deadly, but not as large as a kraken.

16) A ship is attacked by a giant cuttlefish. This cuttlefish has arms like a squid, but it also has tentacles like an octopus. It can attack from sea or air.

17) A ship is attacked by a giant cuttlefish. This cuttlefish has a giant cloak attached to its body. When it attacks, this cloak flaps like a giant bat.

18) A ship is attacked by a giant jellyfish. This jellyfish has a big lantern attached to its body. When it attacks, it brings the lantern down on the ship.

19) On the horizon, a pirate ship with a black flag and a skull and crossbones bobs just above the water. It’s a living ship that swims beneath the waves. The captain is a lich named Captain Skullsack. He will have 2d12 zombies and 2d20+12 skeletons as a crew.

20) As players get close to the coast, they notice a strange chunk of floating debris. As they approach the object, it moves toward them. It’s a whale-sized creature made of garbage. The creature can wrap its arms around a ship.


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21) A giant, green dragon rises from the sea and attacks. The dragon is actually an illusion formed by a sea hag.

22) The player’s ship is damaged by a sudden storm, forcing the captain to abandon ship. As the ship starts to sink, the captain is attacked by a giant crocodile.

23) Two sea serpents attack the ship and try to sink it. One sea serpent is a giant eel, while the other is a giant squid.

24) A sea creature made of jellyfish parts floats over the ship.

25) A chorus of pirate songs can be heard in the distance. A fleet of pirate ships is sailing toward the PCs. If the pirates get close, they start singing about the player’s impending doom.

26) A captive mermaid sings about her sorrows. Her captor is an insane pirate captain named Captain Book.

27) A living sea creature made of coral entangles the ship.

28) A giant sea turtle swamps an early ship. The turtle is large enough see over the top of the ship. It’s also intelligent enough to realize PCs are on board. The turtle hates ships and wants to sink this one.

29) A giant octopus tries to climb the ship’s masts.

30) The ship is attacked by a giant squid. The squid also has a sea horse for a head.

31) A giant squid attacks the ship. This squid is carrying a child on its arms. The captain of the ship must choose to protect the child or fight the squid. The child is a local prince.

32) A giant dragon turtle attacks the ship. The party will barely escape.

33) A creature made of foam attacks. The foam can expand to fill all of the ship’s deck. The foam creature is immune to attack, but the foam can be scraped off. Only cold will damage it.

34) A group of 2d8+3 pirates attack the PCs. They are known as the Black Flaming Blades.

35) A group of 2d12+7 pirates attack the PCs. They are known as the Red Painted Blades.

36) Thirteen pirates attack the ship. They are known as the Bloody Jaws.

37) A sea monster attacks the ship. It’s related to sea serpents. It’s known as the Serrated Blade.

38) The ship is attacked by undead pirates called the Flayed Blades.

39) A ship captain plans to murder the PCs and steal their ship. The captain is a pirate ghost named Captain Blade.

40) A sea dragon attacks the ship.

41) The ship is attacked by a giant lobster. The creature has a giant spear attached to one of its pincers.

42) A giant shark attacks the ship.

43) A giant octopus attacks the ship. One of its tentacles has a giant axe attached to it.

44) Players hear a groaning sound in the distance. If they investigate, they will find their ship has been overtaken by monstrous beings known as the Sea Monks. These creatures speak in unintelligible sounds.

45) On the starboard side of the ship, one of the PCs sees a giant octopus wrapped around the ship. This octopus is actually the last survivor of an entire race. It would be willing to work with the PCs.

46) A floating hulk gets close … and attacks! This ship is a mimic!

47) A group of gnome bard stowaways on the ship cause trouble. They say they will entertain the party, but they have a few tricks up their sleeves.

48) A huge storm blows in. A kingfisher attacks the ship.

49) A mermaid ship approaches the ship. The mermaids will do whatever they can to help the PCs. They want to trade with the PCs. They can also offer them a way to get to a distant island that the PCs need to get to. They have a ring of water breathing. The mermaids have a magic spear that can be thrown at a creature. The spear will temporarily stun a creature. They also have a bottle of healing water. One swig of this water will heal a PC’s wounds.

50) The ship encounters a black, floating island. The island has a magical aura. Evil will emanate from the island for miles.


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51) The ship encounters a series of islands. One of them is a flying island filled with natives that attacks the ship.

52) A ship approaches the ship. This ship is filled with half-orcs. A battle ensues. The half-orcs are new pirates.

53) A giant eel attacks the ship.

54) A herd of sea cows attacks the ship.

55) A giant octopus attacks the ship. It has some treasure on its back. PCs can throw something at the octopus to knock off the treasure.

56) A group of merfolk attack the ship. They want to speak to the PCs. They want to help the PCs. They also want to trade with the PCs. They can carry the PCs to their underwater city. They can offer the PCs a magical potion that will give the PCs water breathing for an hour.

57) A ship is sinking in the distance. It looks like the crew has abandoned the ship.

58) A ship approaches the ship. It looks like it will ram the ship!

59) The ship is attacked by pirates. The pirates board the ship.

60) A sea creature attacks the ship. This creature is an intelligent animal. It can communicate with the PCs in Aquan. The creature wants to ride the ship, but it wants something in return. It wants the weapons of the PCs.

61) The ship encounters an underwater city. The city is made of coral. The entire population is made up of merfolk.

62) The ship is attacked by pirates. One of the pirates is a half-orc with a blue eye. This pirate seeks revenge on the PCs.

63) A giant sea slug attacks the ship.

64) A giant squid attacks the ship.

65) A group of pegasi attack the ship.

66) The ship is boarded by a group of pirates. They have a giant octopus on the deck of their ship. The octopus attacks the ship.

67) The ship is attacked by a giant squid. The PCs see a giant fin swim away from the ship.

68) The ship is attacked by a giant squid. The PCs see a giant fin swim away from them. The fin does not seem to have any treasure on it.

69) The ship encounters a giant manta ray.

70) A sea serpent attacks the ship.

71) A group of mermaids approach the ship. They will ask the PCs to free the mermaid queen.

72) The ship is attacked by a group of evil magic-using mermaids. They want to capture the ship.

73) A huge sea horse attacks the ship. The horse has a saddle on it. The rider is named Man of the Aqua Seas.

74) The deck of the ship is in danger of becoming infested with kelp. The kelp is in danger of spreading and taking over the ship.

75) A beautiful mermaid approaches the ship. She is trying to get away from the king of the merfolk. She is running away with the king’s seal. She will trade this for her freedom.

76) The ship is attacked by seven pirates riding giant sharks.

77) A ship approaches the ship. The ship is filled with half-elves. Half-elves are great ship builders. They are pirates. One of the half-elves is actually a wizard.

78) The ship is attacked by a group of pirates. Their ship’s name is the Black Kraken.

79) The ship is attacked by a group of pirates. Their ship’s name is the Blue Leviathan.

80) The ship is attacked by a group of pirates. Their ship’s name is the Shark’s Tooth.

81) A ship approaches the ship. They are not pirates, but they are selling their wares. The ship is filled with tropical fruit.

82) A giant whale surfaces and attacks the ship.

83) A group of pirates approach the ship. The pirates are rude. They are seeking battle. They are willing to trade.

84) A ship approaches the ship. The ship is filled with books. The books are being sold on the deck of the ship.

85) A ship approaches the ship. The deck of the ship is filled with books. The books are being sold on the deck of the ship. There is a large cloud on the horizon.

86) The ship is attacked by a band of merfolk. They are fire merfolk. They are attacking the ship to abduct a merchant who they think is a fire spirit.

87) The ship is attacked by a band of merfolk. They are ice merfolk. They are attacking the ship to abduct a merchant who they think is an ice spirit.

88) A ship approaches the ship. The ship is filled with exotic animals.

89) A ship approaches the ship. The ship is filled with exotic animals. One of the animals is a half-giant.

90) The ship is attacked by a group of pirates. They want to trade with the PCs. The pirates want the PCs to trade them a barrel of their rum for a barrel of wine.

91) The PCs find a barrel of wine floating in the water. It is marked with the sigil of a specific pirate captain.

92) A ship approaches the ship. The ship is filled with tropical fruit. The fruit is really magical fruit. One of the fruits causes the eater to grow.

93) A ship approaches the ship. The ship is filled with tropical fruit. The fruit is really magical fruit. One of the fruits causes the eater to shrink.

94) The ship is attacked by a group of pirates who are on their very last mission.

95) The sound of storms comes from the direction of a storm cloud on the horizon.

96) Over the horizon, the PCs see a storm cloud. The storm cloud is magical. The storm cloud is causing the sea to become rough.

97) A ship approaches the ship. The ship is covered with kelp. The kelp is magical and will turn anyone who touches it into a kelpling.

98) The ship is attacked by kelp elementals.

99) The ship is approaching a storm cloud. Lightning flashes from the cloud.

100) The ship is approached by a storm cloud. It is a miniature storm cloud. The storm cloud is magical. It contains a small genie. The genie will attack on sight and will not grant wishes.


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Paul Bellow

Paul Bellow

Paul Bellow is a LitRPG author, RPG game developer, and old school webmaster. He's been playing tabletop games since the 1980s. He started Random Tables RPG as a way to give out free D&D and Pathfinder content to the world. Enjoy!